Wow, this is incredible, I really, really love the concept behind this. I can absolutely see this becoming its own genre. Obviously, there's a bit of tuning that needs to be done with how the abilities explode the screen perpetually, but I can't say it wasn't a lot of fun to watch the whole world explode for 10 minutes. I would have appreciated a little bit more info about the new spells being generated, or maybe a little bit slower of a progression curve. If there was a big pile of XP crystals on the ground, it was very easy to gain a few levels in a second and not get to experience the full generational AI concept by testing out all of your different abilities at each step. Really great work! The effects, though excessive, look awesome. Also, great job with the music.
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Gob Stopper - Magical Machine Learning's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #169 | 3.542 | 3.542 |
WOWIE! | #196 | 3.458 | 3.458 |
Sound | #306 | 3.083 | 3.083 |
Creativity | #311 | 3.458 | 3.458 |
Visuals | #357 | 3.271 | 3.271 |
On Topic | #401 | 3.208 | 3.208 |
Simplicity | #613 | 3.042 | 3.042 |
Ranked from 48 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Music Source
I made it myself (Michael Solski)
Credits
Bryan Chafee (Bim!), Thomas Goos, Taylor Gwynn, Michael Solski
Comments
got a screen nuke that i could spam really early and never needed to change spells again, was fun tho
haha if I spam the spell the sfx is a little loud all the time, but nice visual effects all the way! Good job doing this in 3 days!
It is so laggy that I can barely see or play anything. But the effects seems pretty good! It's just a bit too much for my laptop to handle.
The action in this was awesome and really liked the music too!! Really fun!! Very polished and cool effects too!! :D
One of the best I've played yet. This is an insanely good base to build on. Upgrades for the ai or the spells themselves. Round/Wave system. And harder enemies and occasionally mini bosses. Boom one of the most addicting games ever. And even now its hella catching.
Great Work Guys
Great game, we talked in vc about it. Runescape for the win! 12/10
Cool entry, just wished the VFX was not so on your face, because I can't see the enemies to dodge.
Looks very promising. I think it could be developed into a complete game, something like Crimsonland. Using magic feels so satisfying, nice job!
Really fun game! The idea is incredibly original and on theme and each new spell really feels more powerful than the other, so great job on the AI too! Sharp controls, pleasing visuals, exciting music and thousands of goblins coming at you to absolutely annihilate with framerate-bending spells, what more can I ask? ^-^
In all seriousness, I will say that as time goes on the enemies really become a bit to much to handle especially for the framerate, but the game is so much fun to play that I didn’t stop even when going at 5 FPS! Also, the fact that you get damage as soon as you touch an enemy with no attack animation in between can feel a bit frustrating at times, but I totally get it that’s asking too much of a jam project. The last thing I’ll add is that I would have allowed the player to push the goblins by moving at the expense of taking damage so that you didn’t get stuck so easily when swarmed by enemies from all sides.
But again, these aspects really do not matter when the game is so darn fun to play and explore: one of the best I’ve seen so far, congratulations to you all! :)
PS: if you ever make a Youtube video explaining the Ai behind it all let me know, I’m sure it is fascinating!
Any game that can convince me to run around in a circle to train a machine learning model for 10 minutes is solid. I understand that everyone is going to have a different experience, but that's really the nature of these things so I hope that you're not too discouraged. I wish there was something like this in one of my early CS classes :]
Maybe a little too many goblins or maybe I'm just not that good, ahaha! Really nice concept, fun game!
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