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Mibee

72
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1
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5
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A member registered Jan 25, 2021 · View creator page →

Creator of

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Thank you!

Yes, I have read that you can see it on Twitter. But I don't have Twitter (and don't want to).

Thanks in advance :) 

While I was playing this fun game, I thought about advising to add a leaderboard... But you included that as well! A well build game! 

Fun little game to play. Controls are really good!

so I have to play again! 

Glory to Zabovia! I got arrested the first time for giving my honest opinion... that dive was wonderful!

Love the humour :D how many endings does this game have?

Some levels were easier to solve than planned (the last level seemed easy). For what is possible within 48 hours the game is pretty fun. Too bad there are only a few levels.

Cool that you finished it =D thanks for playing!

No need to say sorry ;)

Thanks for playing!

Sorry for hurting your brain (you are not the only one). Thanks for playing!

I did an edit to make sure people will play it. Cause your game is awesome :D

Controls are really easy, good job! Game looks well polished :D

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Edit: this game is awesome, go play it!

Rating: 3/10

Press Pause to Play had the potential to be an intriguing gaming experience, but unfortunately, it falls painfully short of its lofty ambitions. From the moment I pressed start, I was greeted with a sense of frustration and confusion, as the game's lack of controls left me grasping at straws. It's as if the developers forgot that games are supposed to be interactive experiences.

First and foremost, the most glaring issue with Press Pause to Play is its complete absence of controls. Yes, you read that correctly: there are no controls whatsoever. I found myself staring blankly at the screen, waiting for some sort of prompt or tutorial to guide me through the game. Alas, none arrived. It's mind-boggling how such a fundamental aspect of game design could be overlooked.

Even worse, the game itself feels like a collection of half-finished ideas. It's evident that Press Pause to Play was released prematurely, with numerous dev notes scattered throughout the game. These notes, instead of adding a sense of charm or insight into the development process, only serve as reminders that I'm playing an unfinished product.

One of the few mechanics that did manage to make it into the game is the titular "pause" button. However, even this seemingly simple feature is wildly inconsistent. Sometimes pressing the pause button would freeze the action, allowing me to assess the situation, while other times it would inexplicably skip entire sections of gameplay. This inconsistency made it impossible to form any kind of coherent strategy, leading to frustrating and disjointed gameplay sessions.

The lack of controls and the unfinished state of Press Pause to Play ultimately make it feel more like a failed experiment than a fully realized game. It's disappointing to see such potential squandered by shoddy execution and a clear lack of attention to detail.

Furthermore, the absence of any clear objectives or goals leaves players wandering aimlessly through a disjointed world. The game fails to provide any motivation or purpose, making it difficult to stay engaged for more than a few minutes at a time.

While Press Pause to Play may have had some interesting ideas, its execution is sorely lacking. With no controls, a plethora of dev notes, and an inconsistent pause button, the experience is frustrating and unsatisfying. It's clear that this game was released prematurely, without proper testing or development. Unless you have a burning desire to subject yourself to an unfinished and confusing mess, I would strongly advise giving Press Pause to Play a hard pass.

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I really liked this game. Lots of humour :D Great game, with great presentation. 

Sad that the jam only lasted 48 hours, really curious what you would come up with, with another 48 hours. The basics are fun, especially the animations :) Good job anyway!

Only 48 hours to make the game, but it is fun to see what people are able to create

Thanks for the feedback! Sorry that your brain got hurt ;)

It took me a while to understand it (that's on me btw), but after that it was really great!

Gameplay is fun, but the game is too easy. With some extra time it could be great. Having hero's that scale the tower from the outside for example.

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Yeah, we wanted a transition but couldn't make it look well within the 48 hours. Thanks for playing!

Wow! Great take on the theme. Art is nice, gameplay works perfectly (no weird quirks). This was really a fun game to play!

Played this on Mac. My game has also been build with Godot, Safari doesn't work at all, but Firefox or Chrome will, but you need to be patient while it loads (after a few minutes).

I created an indestructible monster. While I was writing this comment I have had 17 attempts. Which is great, I love to win! It would have been great if you had to create multiple monsters and they die naturally after a few days. But hey, you made an interesting games in 48 hours, so good job!

The mountain is a god!

Traps didn't work for me (or I used them wrong), the climbers still climbed. For 48 hours it was a great game with good presentation :) well done!

Thanks for the feedback and playing. We wanted to do an animation, but pixel art wouldn't be as nice that way. Eventually we decided it was a feature ;) 

Florp thanks you for helping him!

Thanks for the feedback. Originally we wanted to rotate the world, so you could see what happen. But visually that didn't work as well. Thanks for playing

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Thank you for playing. Sorry about the frustrating levels, but thanks for the feedback

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Art style is very good. Game is easy. Hopefully I made the master happy.

Wow, this game is difficult :P 

Love that you are the sword. Nice game!

This game looks promising (if you decide to continue working on it). Great art and gameplay =D

No more saving the princess. Nice game :)

Is it this difficult to be a mosquito? :O 

Fun but sometimes frustrating game (but that is the life of a mosquito).

Thank you =D

Thanks for playing! I was scared it would be too easy :P so it's on me.

This game is really creative! Love the art as well. Good job :D

Idea is cool, controls are a bit difficult. 

! this one is cool. Managed to get to level 10, might try to get to 15 at a later moment :D

One of our brainstorms ideas was a game called Questgiver! I love the art style, it has an Undertale vibe. 

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Yeah, unfortunately AI was out of scope. It is a simple method that shuffles the body parts (I don't know why I made it public :P):

public IEnumerable<BodyPart> Shuffle()
    {
        var rnd = new System.Random();
        var newList = new List<BodyPart>(BodyParts.bodyParts);
        return newList.OrderBy(x => rnd.Next());
   }

The balancing is mostly done by giving everyone the same deck. We tried to balance the heal, attack and durability but didn't spend too much time on it. It is probably very unbalanced. 

We didn't thought about Monty Python! He should now say "it is merely a flesh wound".  What a missed opportunity :(

Lots of game went with the start with one and become stronger with more but you started with lots more that have to stay actually together. A really unique take on the theme :D I had some difficulty to get into the game, but after reading the manual I managed to get my kill counter higher than 0 xD

After that I had much fun playing your game :D The design was also very satisfying and the audio was really fitting :)