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Kinetic Healing's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #874 | 3.517 | 3.517 |
Creativity | #1253 | 3.655 | 3.655 |
Overall | #1699 | 3.356 | 3.356 |
Presentation | #3036 | 2.897 | 2.897 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You are sick and need assistance but you can't move and have to make things come to you using your telekinetic powers
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Salute to your dedication.
Love the concept, art and music! Reminds me of a game I didn't finish making for GMTK 2018. Puzzles were fairly easy but like our game this year it's super difficult to make good puzzles in such a constrained time. Nice work!
Thanks :-) I also tough of putting the level loader like you did your game but didn't in the end...
Some levels were easier to solve than planned (the last level seemed easy). For what is possible within 48 hours the game is pretty fun. Too bad there are only a few levels.
Thanks :-) The last level is supposed to be a sandbox, I should have indicated that more clearly
Pretty fun, wish there were more levels. One note, the second and third levels were a bit confusing, so I skipped them and on a later level, I understood what needs to be done.
Thanks :-) I ran out of inspiration for new levels that's why I put evel 10 as a sandbox to play in
I love the idea behind sitting in a bed and having medical services thrown at you. I couldn't figure out how to do level 8 though.
Thanks :-) Level 8 is really like the level before but you can move the pill to yourself once it is out of the gray area ;-)
One of my favorite games of the jam, actually. Very creative, loved the retro-style sound effects and the gameplay was a lot about figuring things out by yourself but it works - at no point did I feel lost because everything is interactive. It is really cool how you can combine these multiple elements to solve puzzles and they are very well balanced in terms of difficulty. Also, the screen shake animations are really sick. Great entry and good luck with the jam!
Thanks for your kind words :-) I'm a big fan of the invisible tutorial and I spent a lot of time on how to introduce mechanics in each level and combine them in an intuitive way.
Fun puzzles, had a blast figuring out how to solve them. You made me feel smart :D
Then my mission is complete :-D
Fun game, Cool graphics
Though at the end it gets slightly easier, i feel like i cheated on lvl 9 and 10
Thanks!
I know level 9 has many ways to finish it I tough I'd leave that in, it is possible to send the left ambulance to the patient, level 10 I put as a sandbox because I had the feedback in previous jam that it would be nice to be able to play with the mechanics :-)
I'll be honest, booting the game up I didn't expect much, but that was genuinely very fun. Would love more levels!
Thanks I'm glad you had! I ran out of inspiration to create mmore levels, that's why I put a sandbox at the end
This was really fun! Nice work!
Thanks :-)
Interesting game, and concept.
Love the artstyle. As for improvements, there of couse is the polish aspect for menus, etc.
Otherwise, well done!
Thanks for the feedback! Indeed menus need to be better, I'm still struggling with that. I'm glad you enjoyed the game :-D
A lovely little game. I'd love to see it expanded with more levels to showcase how the mechanics can interact in interesting ways
Thanks for the feedback! That's the reason I added the last level as a sandbox type level so that you can experiment with the mechanics. Technically it is easy to add a level but I ran out of inspiration ^^'
So goofy, I love it. There's a nasty audio bug at the end of the sound effect that plays when you click a button that hurts my ears, but I love just yeeting an ambulance into yourself with telekinetic powers
Thanks for the feedback! Believe it or not, the graphics and story came in after all the mechanics, in the last 4 hours. I'm glad you enjoyed the game and its goofiness :-D
Simple input but interesting mechanics that encourage experimentation to solve the puzzles. I really appreciate that the game doesn't hold your hand, and at the same time never felt confusing or frustrating. I'm surprised how much content is here given the time constraint too. Great entry.
Thank you so much, I'm a big fan of the invisible tutorial, I spent a lot of time on the level sequence to introduce the mechanics one by one then expanding on them, I'm so happy that it worked in this game :-D
this was a very interesting concept curious to see more
Thanks for the feedback! Technically it is quite simple to add levels so if you have any ideas I can add them after the jam ;-)