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MightyCode

117
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5
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7
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A member registered Aug 10, 2018 · View creator page →

Creator of

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Game was a bit laggy, and the game size was a bit large ... But good job for such a short time!

Really liked the game with multiple scale. Well tought!

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I want to experimental games like this! Loved the ambience. The music was well chosen.

Thank you really much!

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Here comes the system of trips. When you discover a level, you can do as many trip as you want. But, if you want to have two or three stars on each level, you need to plan what you will do on each trip! We probably didn't emphasise this enough. 

Thank you ! We will definitely check!

Hum, i find you didn't saved your rating. 

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Thank you for the test. In fact, we made a conscious decision to leave the timer in the start place to create a sense of stress. If you get stuck, that's planned by us, you just have to press escape and press the restart button. 

Great game. I like this type of variation of tower defence.

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Nice kind of tower defence. 


Hum I don't know if staking pieces to other shapes bring bonus but I found a trick to simplify the thinking process, where I just stack same pieces 😂.

What an interesting game!

I like personnaly the idea of one big level. We'll think about it! Thank you for your test. 

It's the most ‘finished’ game I've played during this game jam. First of all, the visuals and sound are just perfect and completely correlated. Then the game mechanics are really well done. You can even run a course on a falling block! 

A really well done game.  Huge respect. 

It's not a revolution, but it's a very good implementation of tretris. It has a very interesting addition. The sound design is polished and the visual aspect is very pretty. 

So coool!

Incredible! Loved the Shadow of colossus climb reference. The 3D models are gorgeous. 

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Gorgeous! I saw your tweet about the making of the game. Glad its score super well  and I could test it out! 

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Best cut ever ! Could be a bit funnier if we could do more absurd cut😊. Anyway I greatly enjoyed.

Very enjoable game! Simple and addictive. 

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Great game! Is this the bad ending or not ?

Ahah nice !

I first saw the concept of the game on twitter, i'm glad i could test it out. Very funny game!

Liked the art, the atmospheric sound and the concept!

Very fun game but very fustrating when the enemies don't die crushed by a pixel 😢.

Impressive! I didn't understand the combination at first glance, but I'm hooked!

Easy concept to understand, nice implementation. Cool art and music. Short time of dev time. I'm just impressed!

wow! 

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Cool concept! Maybe with better balacing the game could have been greater. Like exponential need of food to scale up and ennemies that scale up quicker. 

How gigantic i'm am ! (There is a little little enemy under me).


Cool concept ! I think that with a few more ideas implemented in the game, such as a camera that zooms out or a greater variety of slime and behaviour, it could have been a really better game.

Solid entry! I really liked the gameplay loop and the overall concept.

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Wow very interesting game, the concept is very cool !

I think I had a bug when playing the level 5 : 


Is the level incomplete?

Cool game! I tried but only achieved to clear 2 levels. I found many aspect confusing but it was fun. For example the inventory menu, no explanation about that not even on the game page.  But otherwise, a bit of balancing on the items you drop and the game could become a lot better.  (For example, I played perfectly but still lost due to bad luck on drops). 

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Solid entry! I love the vibe of the game. The game has a visual and audio identity. I thought that the concept of the game wasn't really linked to the theme of the jam, but then the final boss came along. Worth a try 😊. 

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Very interesting game ! Loved the wibe. I liked how you simulated a waving background with bunch of pixel. And what a plot twist for the final boss. Great job.  

Can't wait to see if a concept or game comes out of this jam.

The game is very pretty, and the art direction is really good. The music, background music and graphic assets are all coherent. And the game mechanics are really neat. There's some depth to the puzzles, and even the game system. But I found that the puzzles got quite hard very quickly. 

There's one major soft-log bug that taints progress. 

Great work!

Hello ! Very nice game, the art is magnificent but I've come across ONE major problem that could prevent people from playing your game. Here it is:  

As you said, the engine should be on the bottom line of the ‘motherboard’. But you can be soft lock. In the first level, when you're doing the tutorial and connecting things, I moved the motor. It was no longer on the lower part. Then the game automatically zoomed out to the middle scene, ‘the brain’, and I ended up in soft lock, unable to do anything. 

Indeed understandable! 👍 

Thank you!

Thanks for the instructive feedback!