On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

Dead SpaceView game page

Submitted by rexonull — 10 minutes, 4 seconds before the deadline

Play game

Dead Space's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#233.5713.571
Controls#263.0003.000
Accessibility#272.7862.786
Overall#323.0613.061
Fun#323.1433.143
Theme#343.7143.714
Audio#382.5712.571
Originality#582.6432.643

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot version
3.3.2.stable

Wildcards used
N/A

Game description
A simple space shooter

Source
Maybe

Discord username
rexonull#0311

Participation level (GWJ only)
my first time participating

Participation level across all jams
this is my first jam

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Congratulations on your first jam! I like the smooth, simple art style. A couple points of feedback:

  • Unlike some others, I am OK with the controls as they are… I think they are pretty standard for a top-down shooter.
  • It felt a little too zoomed in. I had to get uncomfortably close to enemies to see them.
  • Level transitions were sudden and unexpected, as others have said.
  • I felt like I ran out of ammo very fast and eventually got stuck on a level with an enemy left, but no ammo refills. I could not find an exit to the level. It felt like I had no option but to sit and die or run away forever. In this case it might be nice to have a slow ammo regen or something so players have at least one “exciting” option in this scenario. (For example, a FPS would have at least a melee attack so I could run in and die trying.)

Nice submission, well done, and congratulations again on your first jam. :)

Developer

Thank you so much for your suggestions and for trying out the game. I will try to do better next time!

Submitted(+1)

A nice little game.

The transitions between scenes was a bit harsh, you never knew you’d be catapulted to the next scene, but other than that this was pretty smooth!

Developer(+1)

Yeah I should've made the transitions smoother. Maybe adding a gate or an indicator of some sort would help too. Thanks for playing the game!

Submitted(+1)

Cool game! The controls need getting used to, it would be more intuitive to move toward the cursor. I didn’t like that the ammo could go to 0, it would be nice to add something that makes a little damage as a last resort so you dont get stuck

Developer (1 edit)

Thank you for playing the game! I'll change the controls as per infinity10004's suggestion. And about the ammo, I think reserving the ammo is part of the challenge.

(3 edits) (+1)

well the game was very good but the controls need some work you see the forward direction should be the direction its pointed to

 hers's the code for that

extends KinematicBody2D 
export (int) var speed = 200 
var velocity = Vector2() 
func get_input():     
    look_at(get_global_mouse_position())     
    velocity = Vector2()   
    if Input.is_action_pressed("down"):         
        velocity = Vector2(-speed, 0).rotated(rotation)     
    if Input.is_action_pressed("up"): 
        velocity = Vector2(speed, 0).rotated(rotation)
    if Input.is_action_pressed("left")
        velocity = Vector2(0,speed).rotated(rotation)  
    if Input.is_action_pressed("right")
        velocity = Vector2(0,-speed).rotated(rotation)
func _physics_process(delta):     
get_input()     
velocity = move_and_slide(velocity)

you can update the game after the voting period ends

Developer

Thanks a lot for the suggestion. I'll try to implement that later.

Submitted(+1)

Nice work. I like the limited ammo for your lasers, that was a nice twist and fun mechanic!

Developer

Thank you for trying out the game!

Submitted(+1)

Very Good Experience overrall! Nice Done! Congratulations!

Developer

Thanks and congratulations to you too!

Submitted(+1)

Although it was very simple it was quite fun. I didn't make it through though, as I would have to start from the very beginning every time I died.

Also I had a weird bug where the game would stop after a few seconds everytime I hit start, after I did the tutorial.


Liked the simple visuals.

Developer

Thanks a lot for trying out the game.

Submitted(+1)

I like that you've separated the tutorial so that we won't have to go through it on every replay. Overall, nicely done.

Developer (1 edit)

Thank you so much. I didn't think separating the tutorial would help that much.

Submitted(+1)

Fun game! The level design was clever at times and the graphics, though simple, were pleasant to look at. The power-ups were a bit buggy in that i sometimes trigger them more than once. The enemies also don't "die" unless i kill them on-screen. Even so, pretty fun and simple.

Developer(+1)

Thank you so much. I did know about those issues but didn't quite have the time to fix them.