Thanks for playing and provding feedback! I hadn't noticed the stamina bar could be drained even without moving, so I will get that fixed. I plan to rework the shooting mechanic and adding in some visual cue about when the player can shoot is a great idea. Thanks!
mindenknight
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This is a lot of fun to play! My only note is that the rounds seem to generate the enemies randomly causing difficulty spikes in some of the earlier rounds on some playthroughs. Once I was I made it to around round 20, I felt pretty unstoppable and had no problem clearing any rounds after that even if I opted not to upgrade for awhile. Maybe changing which enemies can spawn in the early (maybe first 4) rounds would help the player to be able to build some money to purchase upgrades. Another possible change would be to let the player collect the money during the round instead of after the round and purchase upgrades in the during the round. Even if the player had to click on the coins to collect them, this would add some additional engagement from the player during the round and help balance out the difficulty. To balance out the later rounds, maybe each round could scale the health of the enemy types up creating the need to keep upgrading. Overall, this was really fun and I hope you continue devlopement on it!
Thanks for the feedback! I'm glad you liked the game! I agree with all of the feedback I've received on the controls. I plan to revisit this project after the voting period is over to update some things and number 1 on the list is getting the controls switched over to using the mouse for aiming/shooting. Thanks again for playing!
Thanks for playing and providing feedback! The controls were definitely my biggest misstep with it. Out of curiosity, did you try using the arrow keys to cover movement with the right hand? It's a little closer to what you're describing but still not the best. I do like your idea of using the mouse or even the Enter button! I think that would be much more natural and comfortable than the current controls. Thanks again for playing and providing feedback!
Thanks for playing and providing feedback! I think you're right that it would've been better to turn the collisions off when the death animation starts for enemies. Small fix that would greatly have improved the experience. I will keep that in mind for future revisions and projects. Thanks again for playing and providing feedback!