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A jam submission

Rule The ScalesView game page

A short puzzle platformer about changing the size of certain objects.
Submitted by Vuk Vojvodic — 1 day, 5 hours before the deadline
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Rule The Scales's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#26932.9472.947
Overall#40262.7192.719
Style#42502.6322.632
Creativity#47652.5792.579

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
The game fits the theme Built to scale, by having control over the scale of certain objects, allowing you to progress.

Development Time

96 hours

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Comments

Submitted(+1)

Nice one ! I love the base music, I don't know but I was in the zone thanks to it ^^

Developer

That's the idea! :)

Submitted(+1)

Cool core concept and while the puzzles were easy as others have said, I think you nailed the progression across the game - slowly teaching a concept before expanding it. Well done

Developer

Thank you! I am so happy you liked it and you nailed the progression i was going for. :D

Submitted

Not sure if I'm missing something, but when I reach the green squares, nothing happens :D and I can't go any further. From the looks of the comments, people have been able to progress, so I'd love to know if there's something I'm not getting! Thanks so much :)

Developer

You just need to fullscreen the game to see it, its a unity ui scaling bug. :)

Submitted(+1)

Good game  but very simple puzles

Developer

I wanted to make the game as accessible as possible, better easy than hard and not being able to finish

Submitted

Loved the style of the game, simplistic but really good looking.
The idea is great too I can see it having many interesting puzzles. I wished there were more challenging levels.

Overall this is really good.

Developer

I am very glad you liked it :D

Submitted

You used the things you created in much various ways which led you into making very cool level designs! Very nicely done!

Developer

I am very glad you liked the game (:

Submitted

Jumping on W is unintuitive

Submitted(+1)

Fora igra, dobra ideja, mehanike odrađene kako se spada. Grafike su jednostavne, ali boje su ok i sijena dodaje dosta. U web verziji su malo gumbi znali zezat ali to je oprostivo. Dobar posao!

Developer (1 edit) (+1)

Hvala puno. Drago mi je što vam se svidelo :)

Submitted(+1)

Cool little game!

I liked the idea of having the scaling be limited to a certain number of uses, it can add a lot more to a puzzles complexity by having to think about how many times you need to use certain scales, especially when have to divide out your uses throughout the different colors. 

I think it is interesting to have the different types of objects only scale specific ways, rather than being more flexible. This likely makes it easier to create some specific level design ideas, but it can also be a bit of a two sided blade of also making the solutions to a level basically a exact specific sequence of inputs. It is a hard design to avoid doing, I know I've often done it before within the past, I even named an entire game off of it.

But, with that, I think it could be nice to see some more objects that can be scaled (or now outside of the theme, maybe interacted with in some other way) Maybe one that will always follow the specific color that was pressed, either going up / down or left / right. Or ones that are "locked" so they can only be scaled in one direction. There is a lot of room to have new ideas here!

Having mouse controls for a game that doesn't incorporate the cursor is a bit strange, I think some key bindings to increase the scale of objects would go a long way.

The player also can't seem to jump when they aren't fully on the ground, which can lead to some behavior where the player would want to jump near a ledge but can't. I'd look into developing coyote time also to fix issues like this, but I can also see how you didn't want the player to possibly scale walls that have the red scale objects on them by just jumping on the small part of it, so if that was the design intention I see its purpose. 

Having text most of the levels definitely gave them more character, and I wish they were present in every level, especially in ones where you introduce new mechanics. It was also cool to see rooms be connected within the last level, and I think having that for the rest of the game could add a little bit of charm to the overall progress. 

I liked the art style, it was a unique look for the game and it fit it well!

Nice job!

Developer

Thank you :D I like your ideas and i will consider adding them to the game.

Submitted

I can't even beat the first level. Nothing's happening when I touch the green square.

Developer

The game is meant to play in 1080p fullscreen, if its in windowed it wont show up. I couldnt find a way to fix this so it will have to do