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Monishcreate

53
Posts
2
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4
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A member registered Aug 29, 2023

Creator of

Recent community posts

So good...no way this game isn't top 5

Thanks for checking out! 

Thanks a lot for the kind words!

There Def needs to be some kind of balancing for the parry mechanic...I'll figure something out.

Thanks for the feedback!

The game kinda does break when performance isn't stable...

But thanks for checking out the game and the feedback!

Oh, it's not running? That's weird. (You can't use mouse in the main menu...only W S and Enter)

We didn't upload the windows build because we ran out of time ( we submitted this 3 minutes before deadline 💀)

People are sleeping on this entry lmao


(WHY IS THIS NOT POPULAR?)

Thanks for the kind words!

Ah the frost ball glitch can be avoided if you shoot from a distance lol (maybe you can give the final boss another try using level selector:)

Anyways Thanks for playing!

Thanks for playing and the kind words on the visuals!

The fastest the combat gets is in the final boss. It does feel too slow in the first 2 bosses.

Anyways, Thanks for the feedback!

YO I love the boss designs (both visuals and their behaviour), neat art ....took me 2 attempts to win normal mode lmao...But hard mode is def crazier lol. Beating the bosses felt really satisfying...sounds music, visual and audio feedback is really good.

I realized we have double jump only after reading the comment below me lol (I jumped at the very very last second for the final boss) 

Overall this is a very solid game! Very polished!

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It makes me so happy that you saw the game till the end!

Maybe we have to change our transition animations as it is quite slow.

For flight it might be coz we have press and release for flight. (or maybe its because there is a hitstop before flight is done)

And yea frost wasn't given the ability to sprint coz we thought that would balance the game (it probably is way too unnecessary honestly, we will def buff the player a little bit if we ever update this game!)

Thanks a lot for the feedback! (Honestly these were the words that I really expected to hear lol)

I'm glad you took time to play the game!

Thanks for playing!...yeah it is kind of scripted right now considering that your options are quite less.

Thanks for your feedback!

Maybe we'll balance some stuff out...and make an update for the game.

Thanks for playing our game!

The timing window on reflect is actually 12 frames for all attacks....the reflect mechanic works just fine If the game runs smoothly.

Right now reflect input gets accepted only during that 12 frames...if you pressed right click anywhere in that 12 frames the parry will happen during the damage event.

But yeah I agree with you that writing bulletproof logic is hard.

There is much more to learn for us.

I'm really glad you liked the music and sfx!

And you know what? We might just update this game after the jam! (Right now you unlock combos before the final boss...we will make some balancing to this game and make it not so frustrating to play)

Thanks a lot for your feedback! 

ayo thanks for playing! It's kinda funny (cries inside) now that we've got a Lotta bugs that we thought we fixed.

I tried running the game on my IGpu....resulted in bad frame times.....this made parrying not work properly as the parry window and parry events use animation events. Frame rate is prolly the same reason for the falling from the top thingy.

We actually put in most of the work in boss design for the 2nd phase of the final boss, but the game being too hard or bugs ended up making people not get to the ending (some did so I'm kinda happy lol)

Plus there's a glitch of shooting frost ball at point blank range causing insta death for boss.

This is the 3rd game we've ever made...so we'll take all your feedbacks and consider bug fixing as an important task and balancing the game as well.

That was a long rant...Anyways Thanks for the feedback dude!

Yoooo this was sickkkk. Cool artstyle, Nice gameplay switches in each boss, the fonts, intro and music were badass.
All the boss designs were dope and super fun to play.
( Moreover the difficulty of the game is super balanced lol ).
W game, really enjoyed it. 

Hey thanks for trying out the game!

Yea you are right...the game does tend to be a little too restrictive and, maybe the character switch mechanic would make more sense with more added abilities for each character.

Thanks for the feedback!

That's great to hear, Thanks for checking out our game!

Thanks for playing! All of those are valid points, Though Frost can do a 5 hit combo in the end ye maybe I could have let the other character do at least a 1-2 combo. And yes the game insta kills the boss if you shoot frost balls near the enemy, we got this bug around the end of the jam and we couldn't fix it. But you can use frost balls on the enemy when hes in any state.

But anyways, Thanks for the feedback!

Don't play this 💀

Your games' artstyle is really unique lol its super trippy and immersive

COOL :D

I'm glad you enjoyed!

Wow! interesting mechanics and cool visuals. This game would really benefit from more sfx for better feedback. But its cool that you made this in a month....and the fact that its got a mobile support as well. Really cool!

Thanks for the feedback!

Ayo this game is cool!

DAMN sick art! Nice gameplay as well, The player's turning is a little weird (which makes parrying a bit of a problem) but other than that this game is DOPE.

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Really cool mechanics and gameplay, Nice boss design and attack patterns. But I found it too hard lol (maybe health values could be adjusted :p )

But I'm not the one to talk coz people said my game was too punishing as well.

(I prolly died like 10 times to the first boss *skill issue*).

But still, this is a really good entry :)

Super good mechanics, Amazing artstyle ....Solid entry, Real good stuff dude!

This is a really cool concept, The UI animations are really cool. maybe it would have been cool to have more levels lol. Very creative entry though!

Man....that sucks honestly. I gave this game a 5/5 for its Art and sound...because its truly amazing. And I'd like to try out the final build later even if I wouldn't rate the game based on it to be fair. But still amazing work dude keep it up!

What?

The artstyle, sound design, atmosphere and overall vibe of this game is Insane. (ma jaw dropped)

But I didn't quite understand the goal of this game, and no sense of progression (idk if that's intentional)

I beat every monster that came in my way but I didn't really know what I need to do after that , I was just shooting at the huge Tetrahedron like a mad man with both weapons.

Did I lose but I didn't get the lose screen? DUDE WHAT AM I SUPPOSED TO DO 

Artstyle of this game is really nice!

But I think that the Boss design and visual/audio feedback could have been better.

I was able to spam attack on all the bosses except the old dude lol.

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Wow! Thanks for playing! I'm really glad that you had a lot of fun.

I do agree that the first 2 bosses have the least interesting patterns.

The best boss in the entire game is phase 2 of speed and he has 2 more special attacks in it (its where most of the work was put in, if you have the time you could use level select and retry the final boss :D)

And as for the Input keys.....We just assumed people would prefer Mouse because of games like Sekiro. We did plan to have J and K for attack and parry but we didn't include it in the end sadly :(

Anyways, Thanks a lot for the feedback!

Thanks for playing our game! 
We thought of using "j" and "k" for the attacks and parry but we ended up not adding it in the end :(
Thanks for the feedback!

That's  Awesome! Best of luck!

MANNNNN I TRIED SO MANY TIMES ON THE THIRD LEVEL

Anyways I love the mechanics a lot! Brilliant game design....artstyle and music  was quite good too

WOAH. This is amazing work. This game is so complex compared to other games.

Randomness  makes this super replayable like the comment below says. Exchange mechanic implementation was really good.

The game is pretty hard lol.

I think that it could use some more sfx. But other than that...The dynamic music and artstyle is peak!

The player art and animations were so cute XD. The attack mechanic is very interesting and the rebound from walls is really cool (I spammed the F out of it XD, it was fun to use). I think that mechanic can really grow into something awesome. 

I'm glad you found the game to be cool!

And for flight ability, you have to release the spacebar to actually initiate it lol that might be why you felt it was slow.

For Frost....Yes that's a game breaking bug that I wasn't able to fix (Frost ball one shots speed if you shoot it right next to him but it is fine if you shoot it from a distance). Speed's Phase 2 has the most interesting attack patterns...and it's like that level is the whole reason to even play this game (if only the bug wasn't there). 

Anyways Thanks a lot for playing!

Super cool  parry exchange mechanic. Animations were badass. Was really happy to see another stickman game over here XD.  I'm assuming that this game isn't fully completed....Which I hope it was.