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Atomis Project's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
BOSS DESIGN | #18 | 3.800 | 3.800 |
USE OF THEME | #23 | 3.850 | 3.850 |
Overall | #31 | 3.675 | 3.675 |
SOUNDS / MUSIC | #43 | 3.650 | 3.650 |
CONTROLS | #53 | 3.450 | 3.450 |
ART / VISUALS | #58 | 3.900 | 3.900 |
FUN | #64 | 3.400 | 3.400 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game's take on the theme
You can use an exchange warp to switch positions with your opponent.
Did your team create the vast majority of art and music during the game jam?
Art - yes, Music - no
Did your game use PlusMusic?
no
Did your game use Playroom?
no
Did your game use generative AI art?
no
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Comments
Very cool and the teleportation was done very well. I loved the art and music also. Besides the difficulty maybe being tweaked slightly, I loved it.
Very cool and good implementation of the exchange, coolly implemented during the boss fight
Such a nice and well polished game, did'nt knew anyone can make such a polished game in 1 month. Good work Brother :)
amazing game and visual design. mechanic is interesting and boss has a end-chapter level of difficulty to it that make up for amount of boss in this game. overall its really well done even with boss's weird hitbox , teleport action that bugged out if spammed too much and gattling attack after rapid circle zone attack that feels a bit unfair it still got a nice boosted dash ,fluid slash attack and swap mechanic with amazing map design and soundtrack to it that make it a joy to play
Game is really cool. The altought it was only 1 boss it's a very good and polished. The exchange mechanic and the fact that the boss and minions could get hit by their own attacks makes it more interesting. Visuals are fiting and pretty. Amazing game!
Hey, thanks for playing!
The game is well done, I really feel like a lock on button is needed though! Good work :)
Thanks for the feedback :D
Fantastic game, definitely one of the best I have played this jam. I would agree with others that the boss prob has too much health. First time I died to the first boss on phases 3 and it almost made me want to quit because I knew I had to do the same fight for several minutes over again (my game has this same issue). Part of the problem is it wasn't clear to me if the slide had I frames, what I could dodge and what I need to exchange to move through. These are nitpicks though as this is an amazing jam entry. Nice work!
Thanks for the kind word! Yes, I can totally see where you're coming from. The issue with the IFrames not being clearly communicated is a really good point. Thanks for the feedback.
I really like the gameplay and mechanics, especially that dash. The boss has really fun pattern to dodge with the exception of that one attack during the mid-health transition that you cannot see coming. One complain I have is the booster sound is a bit too loud in my opinion. Otherwise, I'm a bit sad there is only one boss because I would of played more.
Great job.
Really cool mechanics and gameplay, Nice boss design and attack patterns. But I found it too hard lol (maybe health values could be adjusted :p )
But I'm not the one to talk coz people said my game was too punishing as well.
(I prolly died like 10 times to the first boss *skill issue*).
But still, this is a really good entry :)
incredible game! definitely one of my favorites in this jam.
i was worried about the exchange mechanic at first, but it was shown very well, and i loved the way you had to use it on the boss.
at first i thought the boss was too hard, but after learning the attacks, it feels really satisfying to fight! theres a telegraph for every attack, and theres just enough time to react to them, i also really like how the slide mechanic was implemented!
the game looks amazing, and its crazy that there was voice acting, and even a little bit of story to it!
Overall, i really wish there were more bosses because i love this game! great job!
Thank you so much for your comment! It's super nice to hear you enjoyed the fight.
I put in a ton of effort but seems like a lot of people are turned off by the difficulty and don't get to see the later phases :/
It will probably be a good idea to make it a bit more forgiving next time :)
Thanks so much, your comment made my day!
The game has very interesting mechanics with teleportation and exchange with an object, the bosses even have voice acting, which is very pleased
Hey there, thanks for the kind words!
I like how atmospheric the game is and the environment feels massive, kinda feels like Dragon Age Inquisition. I also like the minimalistic approach on UI. However when it came to the boss fight, I did struggle a bit because I didn't know I was being hit which always led to the character's demise. I haven't beaten the boss yet, but I'll try again later.
Thanks a ton you your feedback! I agree, adding a hit animation for the player or some other hit feedback would definitely be a huge improvement. I didn't have enough time to add one unfortunately :/ Still, thanks for playing.
Really engaging gameplay! First boss reminds me of Returnal, which is a game I love. Really well done!
Hey, thanks a ton for playing :)
Really cool and creative use of theme, gorgeous artwork on backgrounds and minimalistic UI create an interesting atmosphere. The only comlaint is really repetative and really squishy boss with a very lenghty fight.
But cyber-bug-ninjas are cool :)
This game is sick. Art, music and presentation, fantastic. Controls are also very good. Good job, that voice intro alongisde the soundtrack had me hyping.
Wow, thanks for the kind words!
Great game! I loved the music and voice intro. The slide was very fun, but felt like it lasted a little too long.