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Snow's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Christmas Feeling | #29 | 3.750 | 3.750 |
Audio | #36 | 3.000 | 3.000 |
Special Object Implementation | #44 | 3.167 | 3.167 |
Visuals | #46 | 3.333 | 3.333 |
Gameplay | #52 | 2.833 | 2.833 |
Overall | #56 | 3.024 | 3.024 |
Enjoyment | #73 | 2.583 | 2.583 |
Theme Implementation | #87 | 2.500 | 2.500 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the special object and theme?
In my game I made the special object a collectable for the player to pick up and for the theme of mometum I have all or most of the objects in this game physics based and a clock to count how long it takes to complete the level. As for the theme of christmas all the designs are based towards this
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Comments
A lot of fun! However, getting instantly killed by an offscreen snowball was frustrating.
I like the game's concept and the level design. But those enemies that spit snowballs at the player once in a while were pretty annoying to deal with, because one hit from them would mean that I'm sent all the way back to the beginning. A checkpoint system and/or a health system would make this game a lot better IMO.
Nice job on your jam submission!
Its a cute game. I think it could benefit from having some shortcuts because it gets frustrating to have to trace back every path. Also the jumps sometimes felt a bit floaty. But overall good game! c:
I had fun with this. sometimes it felt a bit tedious after getting the can at the end of a path? but it was still fun and challenging.
pretty cute game
It is a great challenge to catch all the canes, maybe it's a bit frustrating to be hit by the mobs and restart but it didn't stop me from playing!
Nice and clean platformer. The controls were good, I found the art charming. The gameplay could use some better "loops" to speed up the game. Otherwise, solid entry. Congrats.
Good luck with the jam!
The movement felt snappy and overall a good direction as a base. Sometimes felt a bit floaty the long jump might have been more responsive as a double jump. Art was good though a bit distracting for HUD. Could really benefit from speeding up gameplay and giving the player more agency as currently the move set is limited enough that it gets stale.