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A member registered 21 days ago

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Clean presentation

Little buggy but really fun

Pretty fun! I want a whole game like this honestly. Running through and forcing your way past objects and people is fun. The guards felt good to run around with a generous radius on them catching you which was appreciated since failing sent you back to the menu. At times I wish you could pass through objects or break them so you don't have to awkwardly push yourself around a table when you fling it into the passage way at an angle.

Unrelated to that I like your website a lot

I think there is something fun here around avoiding something while clicking something else but you're so much faster then everyone else there's no challenge to it once you press shift. Also I think the pigs Ai is bugged or its vision radius is to short since if you sprint out of it, just stops unlike the regular shopper.

Fun good game, once I figured out how you attack and which enemies to run through it was a lot of fun. The attacking method is unique and interesting creating a hit and run play style given how fast your character is. The rare water slime that gets closer to you in speed was fun to fight because it was the only that that matched you. Over all fun game although speed as an upgrade seems not helpful because you're already much faster then everything else so I only picked the sword upgrade to make it last longer.

Fun good game, once I figured out how you attack and which enemies to run through it was a lot of fun. The attacking method is unique and interesting creating a hit and run play style given how fast your character is. The rare water slime that gets closer to you in speed was fun to fight because it was the only that that matched you. Over all fun game although speed as an upgrade seems not helpful because you're already much faster then everything else so I only picked the sword upgrade to make it last longer.

A walking simulator of a kid musing about money for a paragraph and dying. I don't feel a strong difference of place or people in the writing or setting.

Fun throwing a thing around, although I wish I was given more direction, when presented with a left or right path of plugging lights I took left and jump to the end plugging in lights but couldn't go back to the right. When I reached the statue I wasn't given a sign the game ended so I assume I just skipped those lights.

Pretty fun, but it gets easy when you realize you can hover over the energy bolt and just go in that direction since you have so much hang time. Maybe hide the mouse and instead get a line showing your direction to make the player rely more on the physics of the jump?

Fun well executed game