I love the juxtaposition between the slow methodical lugging of the spool and then bungie jumping off a cliff to fling myself to the next ledge! Really lovely art style and atmosphere, really well done!
Play game
Plug Walk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #64 | 4.333 | 4.333 |
Theme | #108 | 3.933 | 3.933 |
Originality | #165 | 3.733 | 3.733 |
Fun | #303 | 3.000 | 3.000 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game represent "Power"?
The Engineer must navigate a vast, abandoned facility by stringing their spool of cable from lamp to lamp, lighting the way ahead by virtue of POWER.
Comments
Fun throwing a thing around, although I wish I was given more direction, when presented with a left or right path of plugging lights I took left and jump to the end plugging in lights but couldn't go back to the right. When I reached the statue I wasn't given a sign the game ended so I assume I just skipped those lights.
Beautiful atmosphere, the art and music fit together very well. For the most part there's a lot of fun to be had with navigating with the cord. One of the first things I did by accident was skip nearly the entire first vertical corridor by effectively using the cord as a bungee. Sometimes the bungee worked really well, and when I was able to get it to work it was super satisfying. Other times, it didn't seem to want to let me gain that much upward momentum no matter what I did.
There were some peculiarities with the collision, it felt like some corridors were a little too narrow to navigate well with the player character. I also wish that there was some kind of ability to control the force behind throwing the cord, since a frequent roadbump I ran into was the cord just bouncing off a surface or zipping over an edge before I could climb onto a platform.
Overall, very clean execution. Great job
Really nice sprite work, lighting and music. Good moods here. Swinging on the cord was fun. I'm confused where you go after climbing the tower, it leads to a dark wall it seems? Still fun, good job!
I like it! fun and original, good vibes too!
I really got confused by the door looking sprites in the background. I see a door I wanna go through them, man! figured it was like an end of level the first time (the one to the right) and it took me a good while to see the path left.
Also, I wish I could un-light the bulbs. sometimes lighting them in the wrong order led me to a more difficult situation than I would have liked.
Very original idea though, bungee jumping was fun, once you got the controls figured out it felt super good to execute! definetely has room for growth and expanding on mechanics. first thing that comes to mind is the idea of giving you a second spool of cable, and then having to use both to jump in between or something.
Iunno, just spitballing. Point is: cool game!
fun bouncing mechanic and nice art, great work! I couldn't figure out how to get very far tho haha
really unique and fun puzzle platformer, the theme and concept are really well executed, nice work!
Made it to the Biggy! I love the presentation and the idea of a man lighting his path as he goes is really cool. Like you can run ahead to the end, but then it becomes a lot harder to see. The process of throwing the wire is really janky however, since your throw isn't powerful and it will often roll off the edge. I also wish you did more with the momentum physics. I loved flying upwards by jumping off the edge while holding the wire, but it was never really used to solve a puzzle. Overall great work!
Leave a comment
Log in with itch.io to leave a comment.