Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Plug WalkView game page

Submitted by Jebrawlter — 22 seconds before the deadline
Add to collection

Play game

Plug Walk's itch.io page

Results

CriteriaRankScore*Raw Score
Presentation#644.3334.333
Theme#1083.9333.933
Originality#1653.7333.733
Fun#3033.0003.000

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game represent "Power"?
The Engineer must navigate a vast, abandoned facility by stringing their spool of cable from lamp to lamp, lighting the way ahead by virtue of POWER.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I love the juxtaposition between the slow methodical lugging of the spool and then bungie jumping off a cliff to fling myself to the next ledge! Really lovely art style and atmosphere, really well done!

Submitted(+2)

Big fan of the first spool type game. Im assuming the game ends at the biggie statue? The art looks really great and the mechanics are clean. Good job!

Submitted

Fun throwing a thing around, although I wish I was given more direction, when presented with a left or right path of plugging lights I took left and jump to the end plugging in lights but couldn't go back to the right. When I reached the statue I wasn't given a sign the game ended so I assume I just skipped those lights.

Submitted

Love the simplicity here, you could've totally been a jerk and made this a getting-over-it styled game, so I am very happy you didn't lol

Submitted(+1)

Beautiful atmosphere, the art and music fit together very well. For the most part there's a lot of fun to be had with navigating with the cord. One of the first things I did by accident was skip nearly the entire first vertical corridor by effectively using the cord as a bungee. Sometimes the bungee worked really well, and when I was able to get it to work it was super satisfying. Other times, it didn't seem to want to let me gain that much upward momentum no matter what I did.

There were some peculiarities with the collision, it felt like some corridors were a little too narrow to navigate well with the player character. I also wish that there was some kind of ability to control the force behind throwing the cord, since a frequent roadbump I ran into was the cord just bouncing off a surface or zipping over an edge before I could climb onto a platform.

Overall, very clean execution. Great job

Submitted

Really nice sprite work, lighting and music. Good moods here. Swinging on the cord was fun. I'm confused where you go after climbing the tower, it leads to a dark wall it seems? Still fun, good job!

Submitted (1 edit)

I like it! fun and original, good vibes too!
I really got confused by the door looking sprites in the background. I see a door I wanna go through them, man! figured it was like an end of level the first time (the one to the right) and it took me a good while to see the path left.
Also, I wish I could un-light the bulbs. sometimes lighting them in the wrong order led me to a more difficult situation than I would have liked.
Very original idea though, bungee jumping was fun, once you got the controls figured out it felt super good to execute! definetely has room for growth and expanding on mechanics. first thing that comes to mind is the idea of giving you a second spool of cable, and then having to use both to jump in between or something.
Iunno, just spitballing. Point is: cool game!

Submitted

fun bouncing mechanic and nice art, great work! I couldn't figure out how to get  very far tho haha

Submitted

really unique and fun puzzle platformer, the theme and concept are really well executed, nice work!

Great visuals, soundtrack, and general atmosphere. Some decent platforming and bungee jumping with the coil is fun, but I wish it was more fleshed out.

Submitted(+1)

Great animations and lighting. I didn't have any issue with the wire and throwing the wheel, worked great!

Submitted(+1)

Made it to the Biggy! I love the presentation and the idea of a man lighting his path as he goes is really cool. Like you can run ahead to the end, but then it becomes a lot harder to see. The process of throwing the wire is really janky however, since your throw isn't powerful and it will often roll off the edge. I also wish you did more with the momentum physics. I loved flying upwards by jumping off the edge while holding the wire, but it was never really used to solve a puzzle. Overall great work!

Submitted(+1)

simple and good, nice music