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How does your game represent "Power"?
The plot is around a mechanic tasked with bringing the power of a facility back online and eventually finds himself in a power piece of tech to take care of business in.
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Comments
Awesome game!
great job dude! i was on the edge of me seat the whole time. it really sucked me in
Thanks for playing it! :D
Nicely done! The music, SFX, and voice acting were nice touches. Those little enemies were FAST! Almost made me jump when I opened the doors into dark rooms.
Thank you thank you! If I made you jump, than I was true to the genre :D Thanks for playing!
awesome game! can't wait to seen more levels. I think having infinite ammo is generous. getting in the tank felt great. the final boss was a little easy to cheese. Voice acting and design work was really charming.
*Fist pumps* So glad you played it and shared this feedback. Thank you!
Looks and plays great, all round really good even the voice acting. really well done
Aww. Thanks Bongodingo! (Possibly the coolest username I've ever heard)
It makes me happy to hear you enjoyed it :D
I like me top down shooters
some bugs or problems I noticed
> you can shoot through walls if you stand close to them, in turn enemies can damage you through walls
> pretty often the targeting breaks or snaps(this might be because web builds which is okay)
> when you kill enemies at first its not very obvious, some more feedback or having them explode into guts would really sell it
> enemy spawns/aggression feel a bit cheap
Otherwise a top down shooter working around lighting is thematically cool and fun
Those are all valid issues! Thank you for playing it and giving your thoughts.