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Run Pawn Run!'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics & Animation | #67 | 2.714 | 2.714 |
X Factor | #71 | 2.500 | 2.500 |
Focus & Theme | #71 | 2.857 | 2.857 |
Technical | #71 | 2.571 | 2.571 |
Fun & Design | #73 | 2.643 | 2.643 |
Overall | #77 | 2.560 | 2.560 |
Music & Sound | #87 | 2.071 | 2.071 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Did you credit all assets in-game (including your own) as required by the rules?
Not in-game but on the game page
How did your team implement the focus (and optionally, the theme)?
The player is the last chess piece standing and fights for survival by dodging the movement of the opponent's chess pieces, hence escaping them, while trying to obtain a highscore by reaching the end of the three levels while minimizing the amount of moves used across all levels, racing in order to be as fast as possible.
Team Size
Solo (1)
Will you continue work on the game after the jam?
Yes - fun side project
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Comments
I like the concept, even if it surely need some more twist.
But like other says, too much time to wait between 2 move, and pieces can sometimes eat you but don't.
But even with a smarter AI, some move visualization could help, make each piece move one after another (this will also prevent pieces from overlapping).
It can also be interesting that once we reached the last line, the pawn become a queen and the prey become the predator. (like in real chess)
Actually, love the idea that you mentioned of becoming the predator, although, at the time of development, I thought it would not match as well with the theme of the game jam. But it's something to consider in a future game jam :D
- i like how the game look and the intro!
- for noobs like me who don't know how to play chess or know what the pieces do, maybe include a brief description in the how to play and/or show your available moves :D
This was a fun way to play chess. Great concept! All though the pieces were a bit random in thier movements I guess it was a good way to ease the difficulty. If I had something to complain about it would be the waiting time between moves asides that everything was fine. Hoping to see how you further it’s development
Regarding the random movement, unfortunately. didn't have time too make a smarter AI! Just the simple idea of the AI moving depending on their current position on the board took me long enough, and wasn't able to solve this kind of movement on time for the Jam. But either way, thought that it would still provide some chances for the player even when in a position you should for sure lose, just as you mentioned ahah
For some reason, when I inputted a smaller timeframe between plays, you would only be able to move once and the game wouldn't let you move anymore... don't know how that happens, but this was the only way for me to make the game actually work to be able to submit it in time for the jam, but will for sure try to solve it!
Thanks for the feedback and liking the game ahah
Really nice, shame I suck at Chess!
Very cool concept and the name is astonishing as per my taste =))
Ahahahah the first thing I saw after the submission date had elapsed was also the name of your game, which I thought "For sure this person is extremely smart" :D
cool concept. I wish you would have used one of the many sound designers volunteering their work for this jam. looking forward to the update!
Very cool concept. My movement got stuck at some point near the edge of the board, and the Bishop also got stuck and stopped moving. Otherwise, very cool game. Can’t wait to see what else you create!
D
Not bad! I don't mind the completely random movement as it makes it a bit more forgiving.
It is a little jarring that you see all the enemy pieces move, then you have to wait 7-10 seconds to move.
Thanks for creating this!
I also thought about that ahahah my first testing playthroughs prior to submitting the game, the enemy actually moved in a way I thought I was playing against a human being where I would get stuck after two movements ahah
Regarding the time between turns, unfortunately I wasn't able to decrease this timeframe while maintaining the game ready for submission, however, will try to solve this in a future date :D
Interesting idea but difficult to play. I don't see why I have to wait so long to do my turn after the enemies move.
Unfortunately I took a long time getting the turn-based working and the only way of it working every time, would be by applying the rule of the ten seconds :'( tried a smaller timeframe, but the code would only allow you to move once, breaking the game!
But glad you liked the concept of the game! Hope to solve this issue and a few others I detected as well :D
unfortunately the enemy chess pieces just seem to move randomly (I them once going to the same square) and not really go to get you and you cant capture them... perhaps by design but it just dont feel right when pieces I know can capture me never do.
the main problem is that you have to wait like 10 seconds (it seems) between turns and that ruins the game flow, I am glad to see you are going to continue working on it after the jam, good luck!
Hey hey, appreciate the comment and glad you liked the game. Since the focus was about escaping, I didn't want to give a direct way for the player to capture the other pieces, although I had some ideas I did not have time to implement :'(
Regarding the random movement, unfortunately didn't have time too make a smarter AI! Just the simple idea of the AI moving depending on their current position on the board took me long enough, and wasn't able to solve two of the bugs you listed...
My only two bugs, but for some reason, when I inputted a smaller timeframe between plays, you would only be able to move once and the game wouldn't let you move anymore... don't know how that happens, but was the only way for me to make the game actually work to be able to submit it.
Regarding two pieces being in the same exact spot. Also didn't had time to correct that issue :')
Thank you for playing and the comment!