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The Level Isn't There?'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #134 | 3.822 | 3.822 |
Innovation | #274 | 3.356 | 3.356 |
Overall | #413 | 3.259 | 3.259 |
Audio | #502 | 3.044 | 3.044 |
Game Design | #561 | 3.133 | 3.133 |
Graphics | #579 | 3.267 | 3.267 |
Fun | #627 | 2.933 | 2.933 |
Ranked from 45 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does you game fit the theme?
You can't see half the level until you sleep in the bed, allowing you to see what "isn't real". You then have to follow your dream self across the invisible parts of the level to win.
Did you write all the code and made all the assets from scratch?
All of the code was written from scratch except for the character movement script and the script used to manage the sound. The sprites for the keys in the how-to-play menu are also repurposed sprites from previous projects. They are still my assets though.
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Comments
the
chrrrrr mi-mi-mi-mi
sound effect was TOPTIER
Good game and cool idea
So much is said already. I want to emphasize the cuteness of the player character. It's much fun to look at this figure moving. I appreciate you putting the effort into the figure and the bed. This makes the game much more worthwhile when playing, at least for me. :)
Interesting idea and use of the theme. Really like the design of the player character. Having a ghost show you the path you took while you were sleeping is very helpful; thanks for including that. I wish the controls were a bit tighter, and the fact that the player doesn't move while on top of moving platformers is a bit awkward. Overall, good job!
Well it definitely fit the theme of not real, although, sort of in the backwards way I guess. Since the dream world technically has all the real platforms and the "real" world has the platforms hidden. So technically, it feels like the real world is the "not real" part to me.
Anyways though as for mechanics and gameplay, the mechanic is interesting, if a little hard to use since you can cover up the ghost so it makes it harder to follow it when you do. I feel like if the ghost showed in front of me it would help to figure out what it was doing earlier.
Otherwise though ignoring some of the bugs I ran into (mainly the one everyones mentioned, the platforms moving). It was an interesting setup, I do feel like the levels get really difficult with some.. very jardto performance trick jumps. Especially the one where you say you don't blame people for skipping. It's a little crazy, even just to get to the bed in that level which is half the challenge. Not to mention how difficult it is on the way back.
Which, obviously seems to be the goal, but I do have to say it does feel like the spike hitboxes, and or the player hitbox, is a lit bigger than it seems a times. Mainly when I was trying to squeeze through the one block gapes and the player constantly got hit by the spikes when they didn't look like they had collided. Either from walking to the side of the s[oles or from falling tiny bit too much.
It ended up being relatively annoying that I seemed to be dying to something that, at least from what I can tell was more due to there hitboxes than anything else. But it's also possible I was misunderstanding something etc. I do feel like either way though, it's quite pushing trying to get through those tiny sports, and not even in the general challenge way, just in the "you somehow hit the hitbox" way.
Overall though, a well done platformer game with a relatively well executed mechanic and some pretty difficult platforming challenges which is always nice to have a bit of challenge, just gameplay wise, not weirdness wise.
So pretty frustrating for me. I really like the idea of hidden platforms, took me a while to figure out how the ghost works, but it's nice to have him, otherwise it would be impossible. Maybe the moving platforms could be faster or there could be more, so there's less waiting.
The art is nice, so is the audio, except the death audio, got annoyed by it in lvl 8 :D
Congrats on a game, it has a lot of content.
Great game I love the SFX and art good job, Rated it! If possible do rate and play my game :)
Nice game and idea, great work!
Wow! Really cool idea! The game is really nice and polished! I like the sound effects :D
Would you like to rate my game too? Would be really nice ;D
Wow that's a really cool idea! Congrats on the submission🎉
I love the death sound lol
I love how you make the mechanic that fits to the theme, good job!
The idea this game is built on is awesome, the levels are really well designed, the audio is fun, and then... then there's level 6. Look, listen, I know you EXPLICITLY asked the player to skip it, but in doing that, you just make me want to attempt it even more! That's the only complained I had. The guy screaming was hilarious.
Really awesome game! The idea is cool, the tutorial was very well done and the mechanics work really well! The death sound is awesome! :D
I have nothing bad to say about this game, you really succeedet at this one!
Awesome game! Fun and interesting mechanics!
Visually the game looks so polished and following your sleeping self was really cool! Great job!
Very nice concept!
Amazing job on the game, I really liked it. The objective and having to first dream in order to see the full level. I thought that was really cool. It was overall super fun and I honestly wanted to keep playing more. Again, great job!
Interesting concept! I felt it was a bit repetitive becuase you had to play through each level twice, even more if you die a whole bunch.
However, the jumping onto invisible platforms definitely got me on the edge of my seat!
That death scream is hilarious by the way.
Cool concept but a bit hard though. My favourite thing is that u need to walk alongside the moving platforms XD. Nice Work!