Nice Game!
And how did you manage to submit a bug free game 10h before a GameJam deadline xD
I don't think I could ever do that
NellyFlo
Creator of
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Thanks a lot :)
I think I will finish the game and mostly improve things like the readability. Thanks for the review, bugs and suggestions are noted ;)
Good Idea to write that on the Itch page, I added it to my comment, because sadly you can't see my description on the submission page, but certainly helps.
No I got that, thats not what I ment. I ment, that the numbers 1-6 dont really have a connection to Meadow/Snow world /Desert World or FIreball/Healing/Teleport/Increased Speed/Random skill. The player doest know wich number is wich, and even tho they will learn it, the connection is totally arbitrary.
And what i ment with not truly a part of the game, is that your game and procedurally generated ones in general, have a lot of RNGs in them. For example where the crystal spawns also "strongly affects the gameplay including what you can achieve and how", but you don't use a dice for that. And the game wouldn't change at all if "World roll' would just be decided in the background without a dice, and the player just spawns in one of these worlds.
I think the World Size makes is much better, because I understand, that higher number means larger and I know more about the world generation, than if I didn't see the dice (you cant see the map size when you spawn)
But in general, in a way it doesn't feel like a game with or about dice to me, but more like a game with a procedural maps (like a rougelike)
Of cause its not that important to really make a game about dice, the theme is supposed to me interpreted losely. Just in my opinion (with wich others have allready disagreed with), the theme isn't as meaningfull in your game as in many others
Good looking game with nice procedural generation for 48 hours. I was a bit struggling with wich tiles have collision and wich don't. kept running into the blue flat tiles in the snow area (lakes probably, when I think about it) and running around the icy hills, that don't have collision.
And, even thou other people apparently disagree with me here, I also kind of didn't like the use of the dice. To me they were just a random number generator that I couldn't interact with and weren't truly a part of the game, like the randomness of were the crystal spawns. Also most of the numbers didn't really mean anything (what "World Roll" number means what map and what "Princess Power" number is which power)
Nice Idea for a puzzle game. The core concept was intuitive to figure out, but I were still sometimes a bit confused about what exactly to do.
I really liked the approach for the tutorial to tell someone, when they did something wrong instead of letting them read a long text beforehand. Found that much more enjoyable, because the information was relevant to me.
I think a few small changes in the presentation could help for understanding:The top bar isn't really consistently used. In some levels it shows the sum of all numbers on the floor and in others it shows the sum of all highlighted fields.
The first time I saw the bar I also thought the objective was to stay lower then shown number.
I think the highlighted fields could have stood out more then the fields you already visited and I think the visited field should have some sort of barrier, so its obvious you can never go on that fiel again
In my opinion the levels about highlighted fields were most enjoyable. I think I mostly try and error-ed the others, but not being able to cross you own paths made figuring out a path for reaching the fields correctly really fun. But maybe combining the two objectives would be even better
fun little game. I played until my high score was 57, so I quite enjoyed it ;) Was funny to find out that you could actually use the spears to move, but didn't really work out for me. Biggest complain by far would be, that the first person camera is quite bad for kiting enemies, and thats what kind of the thing you do the most. and I also didn't really pay attention to what the dice rolled. Mainly used spears and 1 spear is almost as good as 6
Ps: loved that game progess is saved between closing the game. So I could still find out my hight score for the comment :)
I feel you. Balancing is definitely the thing everybody has not enough time for. And I still don't get why UI scaling isn't on by default.
I don't think spending time in a game jam for different resolutions is worth it. I might have accidental published my game with a 4K camera and its just getting down sampled xD
Ps: Oh I remember that I also disliked not being able to drag dice directly onto building, but had to hold them above, so there line underneath would hit it. Seemed a bit counter intuitive and much slower to have align them.
jeah we needed to really cut don't down our ideas for the tutorial xD and thats actually, why the lights are so intense, so you might notice what you are supposed to do on you own. Colored dice would definitely been better. I think I will polish it a bit and upload it after the contest. Many small things were cut last minute, but I think thats normal
Ps: good thing you removed one dice, if you select a different dice the game crashes xD
I forgot to add more dice as rewards.
Felt to me like, it kind of didn't matter were to place wich die, even if some brought less resources, I could still just roll twice and not really lose anything. I kind of just placed dies randomly and upgraded random stuff. maybe I missed something else I could have done, because I might have missed some of the tutorial (in 4K its super tiny)