haven't update it for a very long time...Test it the brower version, should still work. Feels too weird and rubbish to see it from 2 years now
NickyKendy Hua
Creator of
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The rules are: if any character move to the edge, the screen scrolls, only this one move forward, the others remain inactive until more than one screen away(then auto recycle), and if there is no alive characters in the current screen, automaticly find another alive one in other screens. Sadly I defintely left some bugs which you encountered. And the holes, not a great idea...You have to put three characters in pyramid, and jump until you get out, I may lost 1 or 2 lives in that. Possibly the most satisfying part was the Kenney assets looks so great :D
Well, the rules are, if one make it through the screen, others become inactive, you can only control one character to move on. And if longer than one screen, others will auto recycle, but this part, I haven't explained in the game. The idea came from SWAPPER, but I failed to make this fun and clear enough...
Very fun to play! Took me few times dead to figure out the best strategy, also needs a bit of luck! Such huge levels and each is totally different! Doesn't feel like a random generated map, I can't imagine how much work you put it! It's like a tiny small bird with a huge stomach, graphic, big levels, NPC, music and sound, a lot interactive things, all build inside well polished! I really like it, well done!
The idea is good, but
1. the feedback is poor, at first, I didn't even know whether I was doing right, nothing changed! Made me double check your instruction on your page.
2. left and right player doing the same progress, repeatedly carrying food has no variety at all.
3. the final battle is endless?! With the speed of the bullet (POWER), and the dexterous of player, I feel it's an endless duet...
Still has a potential
Some of my friends and some developers down there find the last two levels unreasonable and logic breaking, can be hard to beat the whole game... I could be wow if you beat it! I tried yours, very neat tiny story-driven game! I can see you use Godot too! I'm like a Medium rare steak new to Godot haha!
BTW, xbox and ps4 gamepad are suppported :D
Thank you for playing my game~
Unbelieveable beautful game! You really know what you're doing! The graphic, the sound, the ui, the feedback, all perfect! A 3D snake is a brillant idea! The only thing that frustrate me from getting high score is that, I really can't master where I am rotating, a wrong rotate at high score, you know, die...
The mini map makes the game just little too easy to beat Haha! You can use the level itself to guide player to find the exit! And maybe, adding some gear, rock or sth also influenced by gravity can bring player a lot of challege and fun. But these features will take you back to an old game named Yet It Moves. Hope you can figure sth new!
What confuse me is, when is the correct time to rotate? Sometimes, I can rotate again before I hit the ground, sometimes I can't.
Really good mechanics and amazing maze!
I have to give you 5/5! Really blow my mind! Maybe it's me who loves create things in game like Minecraft or Space Engineers. But you made a game in one month that provides from building to fighting, it really creates hundreds of possibility! Maybe a little rough on the graphic, but it's enough to express this kind of idea! I'll continue playing now. Really great job!
Very simple but truly interpreted game! I tried like 5 times, and I'm really not good at this kind of calculate the landing spot in my head thing HaHa! Eventully I failed to see the end sorry.
There are some saws to increase the difficulty, that's great! Is there some gold to catch maybe?
And, if you jump to the left at the beginning, it never ends... like no restart, no continue.
Good work overall!
I beat the boss, you're not kiding, he ripped my head off once... I find that keep pressing jump can do most things, dodge, shoot, get P (I can see that's a lvl up) maybe the right and left move control don't have to be there. I can think of a lot of extension about how this game grows to be! Pity you don't have enough time to show us what's it really gonne be Haha! Wonderful design! Love it!
Thank you! Super glad you like the game! Really great comment! I am using Godot, just thought R = Reset Haha, I am considering to build a UI, and put some sth including reset button. About another one, sorry for your confusion. I sent it to one of my best friend the next day after the deadline, and he complained exactly the same, now I can see more clear that I cannot design like this. Rebuild this feature and some of the levels are definitely on my list.