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A jam submission

Leaping SHMUP (Prototype)View game page

For Game Off 2019
Submitted by Ran d'Reille (@d_reille) — 13 hours, 17 minutes before the deadline
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Leaping SHMUP (Prototype)'s itch.io page

Results

CriteriaRankScore*Raw Score
Theme interpretation#223.6803.680
Gameplay#353.3603.360
Innovation#473.2803.280
Overall#603.1203.120
Graphics#833.0403.040
Audio#1102.4002.400

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

GitHub repository URL
https://github.com/RanDReille/Leaping_SHMUP-Prototype

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Comments

Submitted(+1)

I really liked the concept, the jetpack and leaping adds a nice twist to the gameplay. Great game idea!

Developer

Thanks.

I plan on expanding this idea. If you are interested you can follow me.

Submitted(+1)

Nice game.

+1 For unsing godot! <3

Developer

Thanks. I'm glad you find it nice.

Also +1 back to you for knowing Godot :)

Submitted

YEAY ! NekoCharlotte is defeated X) , really dynamic concept ! love

Developer

Glad you liked it. Thanks!

Submitted

good game

Developer

Thanks!

Submitted (1 edit) (+1)

What I liked about this game was that it really matched the theme (leaps and bounds).  LOVED THE BOSS.  When the boss came to eat me it freaked me out.   Kind of like getting chomped by pacman lol.

Definitely a really cool game mechanic.  Would like to see a lot more added to the game in the future I would definitely be a customer.

Developer (1 edit) (+1)

I definitely will expand on this game in the future. It seems clear now that this is one of the rare occasion that I actually made a decent game :)

Submitted(+1)

super fun! the combined shooting/jumping mechanic worked really well and made it tricky but addicting. minor suggestion - maybe include some obstacles that don't kill you but just impede your movement?

Developer

Thanks for playing and giving feedback.

I don't think I understand what you mean by your suggestion though... or maybe I understand, but can't think of any idea. Seems like an interesting suggestion - maybe I'll explore it if I have some idea

Submitted(+1)

The Neko Army has been defeated! Nice work!

Developer

Haha thanks for playing!

Unfortunately the Neko (temp name) invasion is yet to end. They are currently building their army for their next waves.

Submitted(+1)

I beated Lotte.

Developer

Being meguca is suffering

Submitted

Good bones of a game here. Maybe have two fire keys so you can mash easier?

Developer

I like that idea. I think I will add it this weekend

Submitted

I liked the mechanic of you game ,I also managed to finnish it, it's quite short but I am sure you can expand on that, juicy sound efects I liked those, regarding the controls I think that jumping while you hold the arrow key would feel better than having to press it quickly! Anyway good job!!!

Developer (1 edit)

Thanks for playing.

Maybe making the jump button as hold can work, but the issue with that is about how quickly should the player jump if the player so choose to hold the jump button.

When I first came up with the idea my main focuses are about how some enemies would need to be sniped by accurate jumping and about how the player's DPS is partly constrained by jumping (since if you shoot too fast you'd be stuck on top of the screen) - but if you pay enough attention you might notice that it is only partly constrained. DPS can be increased by a pretty decent amount even while hovering by making short bursts of quick successive jumps - I don't think I will automate that.

Maybe though I would make the automation much lower than the humanly possible max DPS (or another thought is that holding is for automatic hover-jumping), and still encourage the player to mash their keyboard a little if they want optimal gameplay.

Submitted

I beat the boss, you're not kiding, he ripped my head off once... I find that keep pressing jump can do most things, dodge, shoot, get P (I can see that's a lvl up) maybe the right and left move control don't have to be there. I can think of a lot of extension about how this game grows to be! Pity you don't have enough time to show us what's it really gonne be Haha! Wonderful design! Love it!

Developer

Thanks for playing. I don't think I would remove the sideway movement though... If you read some other comments below I was actually suggested to instead do something to encourage horizontal movement. I think what I will do is half the Power Up initial velocity

Submitted

It's a very short and simple game, but it's highly enjoyable. 

Gameplay is fun, it's basically your regular shoot 'em up game, but with the addition of jumping, which prevents you from moving freely in all two dimensions. I really liked the idea! It felt natural, responsive, and it made the game more challenging, but not to the point of becoming unplayable and unfair. It is an innovative idea, and it makes this game fun to play!

Unfortunately, the graphics and sound effects, while okay, are almost non existent, and sometimes, the sound effects of jumping and enemy fire can get really annoying. 

But besides that, this game is pretty good overall!

Developer(+1)

Thanks for playing and giving feedback

I must admit the lack of polishing in this game. By the time I finished all the primary features, I actually wanted to at least add the background (buildings) and music too - unfortunately I only had a few more hours to spare back then, so I had to leave the game this way :(

Submitted(+1)

I like the innovation with this one. I didn't think I'd find the idea of tying together jumping and shooting as natural as it was.

The constant jumping/shooting sound effect got tedious after a while, but other than that it was a fun game - great for a prototype.

Developer

Thank you for the feedback. I suppose it's because there is no music to 'dilute' the repetitive shooting sound. I will keep this in mind

Submitted(+1)

I really enjoyed this. The game is quite simple but also innovative. The shooting being tied to movement was pretty cool. The game controls very well.

Other than the boss fight, I never really felt a need to move horizontally. Up until that point I only used the up arrow key. It would be cool if you could add elements which encourage the player to use the other directions (excluding the boss fight in which there was an incentive to move).

Overall, I thought it was great. Well done.

Developer

Thank you for playing. I'm really glad you enjoyed it.

Wow you didn't need to move horizontally? I thought that like to collect the power ups it was necessary to move horizontally...

In earlier versions before it was uploaded, the power ups would just move upward. It totally encouraged the player to move horizontally to collect the power up; but I figured it would be way too annoying so I made it fly to the left depending on its horizontal position when first spawned. Perhaps I should lessen the power up's initial horizontal velocity.

Submitted

You should try that out. That would create an interesting trade-off (risk reward) scenario for the player.

Submitted(+1)

I like the mechanic of jumping and shooting with the same button, but it would be nice if it were mapped to a button other than the up key (like space maybe?).  It just felt a bit awkward to move and shoot at the same time, although it didn't hinder me too much.  I really like the enemy design, and the difficulty increased at a good rate.  The boss in particular was interesting to fight.  I also liked the powerup system, as it adds much-needed depth to the gameplay.  However, it would have been nice to have a bit more enemy variety and a longer game (although I can totally understand not having enough time).  Perhaps those things could be added in later if you even go back to the game.  Moving on from the gameplay, I thought that the graphics and sound were effective at setting the sillier tone of the game, and it was surprisingly nice to look at.  I love that you chose to go with the magic girl theme!  Overall, this is a really solid prototype of an interesting mechanic.

Developer

Thanks for playing and for the feedback.

My decision to put the jump/shoot button to the up key was for the simple reason so that it could be played with one hand. Perhaps it was my selfish decision as the developer since if the game could be played with one hand I could click the test button with my right hand while playing with my left hand XD. I didn't think it was awkward but I will keep that in mind. Perhaps I could have made the control with A, D, and space?

I'm glad you like the enemy design. It was simple, much simpler than what I usually do - but I guess art does not need to be so sophisticated.

Yes. I too want to add more enemies, more bullets, more complex bullet patterns, and many more contents. But as you have realized time was unfortunately lacking. There are also some features that had to be cancelled (I wanted to make down button for bomb using power up)

Also glad you think the SFX fits. Kinda wish I had added some music tho... too bad I did not have time to compose this time :(

Again thanks for playing

Submitted(+1)

Game play is insteresting with the jump = shoot mechanic.

Also the boss reminds me of Charlotte from Madoka Magika

Developer (1 edit) (+1)

Thanks for playing :)

I see you are a cultured person. The boss is indeed a direct reference to Madoka Magica. In fact the entire game's story is (magical girl, alien cats) ^^

Submitted

Highly innovative! the controls are surprisingly good for one button does everything. It would have been nicer if it was a bit longer though.

Developer

Thanks, I appreciate it.

The character can actually move left and right, by the way, so it's not one button doing everything. I too wished I could've made it longer with at least two levels but... unfortunately I was very busy last month.

Submitted

I liked the art of this one! Had some trouble figuring out the game though. I could only leap around in the bottom 10% of the screen or so. Found it nearly impossible to shoot anything.

Developer (2 edits)

Glad you liked the art. I tried to keep my pixel art simple this time by not doing any gradient.

For the issue you described, you are supposed to press up to jump. At the bottom of the screen, the jump is made to be automatic.

Submitted

Okay, cool, I'll give it another shot!