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Njami

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A member registered 83 days ago · View creator page →

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Thank you for your feedback and the kind words!

The art and music in this game are absolutely immaculate. The only problems I have with it is that the main part of the game that's supposed to represent the storm was quite easy and calm since you could take it at your own pace, it took me actively trying to actually end up losing.

Other than that it's a great game that mixes the style of darkest dungeon with the gameplay of 60 seconds. Good job!

A very atmospheric experience. The only problem with it might be a personal thing of mine which is, I don't find driving calm or relaxing at all, especially when avoiding oncoming traffic. 

It's an interesting take on the theme and definitely worth checking out. Good job!

I'm glad you liked our game and we're sure to shorten the time before the storm or add more things to do before it hits.

Thank you for your suggestions, we do plan to make those and some other tweaks once the jam is done.

We appreciate the feedback!

I don't understand how this hasn't blown up yet. It's super polished and could practically be released as a complete short game. It adds this interesting concept of "wasting moves", because the weather takes effect every second move, that I haven't really seen before in this type of game.

The only problem that I had with it is that on the level after you get the axe it would get stuck and I would get infinite steps with no weather, other than that it's a great game. Good job!

I have also considered some game ideas about making the calm and the storm represent the mental state of a person throughout their life. This is an interesting game, the only thing I would add would be some choice making and generally other things to do besides just picking the actions each day. 

Good job and keep up the good work!

This game was super fun, the only thing I found was missing was maybe some enemy variety and/or weapon variety. Also, the screen shake was a bit much when killing many enemies in a short time span. Other than that it's a great game, good job!

Your game look amazing, I'll make sure to rate it and comment when I finish.

Here's mine Silent Shores, anybody that leaves a comment I'll check your games out too!

Thanks for checking it out!

The controls and shooting just feel right. I would like to see it be a little more difficult, and maybe some more guns/powerups. Other than that I really enjoyed playing your game, keep up the good work!

I really liked the stickman physics you have going. This game feels like a combination of a couple different old flash games that I can't remember the names of right now but loved them as a kid. 

Some parts of the platforming were slightly more challenging than I would prefer for a ragdoll physics game, but other than that great game.

I think this game has a lot of potential to be fun, but I wasn't quite sure what I was doing half the time, it's probably a skill issue haha.

The music was very soothing and matched well with the style of the game, good job!

Thank you so much for checking it out! Our main focus was to try and make an interesting experience rather than a gameplay loop, and I'm glad you enjoyed our work.

Thank you! We did try our best to make an eerie atmosphere for the storm section, glad you liked it.

We did realize that the day section is missing some more things to do but didn't quite have time to implement it.

Thank you for your comment, we appreciate every bit of feedback we can get.

This is a hidden gem in this jam! The movement is incredibly flued and it reminded me a of Celeste a lot. I can't really describe what playing this game feels like so I would encourage everyone reading this to at least try it out, it will definitely be worth your time. 

The only problem I encountered would be accidentally walking back into the last section and dying which would send me to that previous section's start, but that's a pretty easy fix and didn't hurt my experience at all.

Amazing game and I would 100% play the full version of this.

Super fun game with an "Overcooked" feel. It was just challenging enough for me, I had to really lock in for my second attempt. The controls feel amazing and overall just good game. Good job and keep up the good work!

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I ended up playing this for an hour straight, it's pretty addictive. Making such a fully fledged and polished game in such a short time period is amazing. The little changes from you ordinary tower defense did make the storm slightly more chaotic, for example not being able to change targeting.

It definitely does take some time to figure out what works and what doesn't, I had to try 4-5 times before being able to get past wave 4, but then later on I felt invincible, so it seems that the balancing might need a little work. Otherwise a great game, good job!

P.S. The interest system is also something I haven't seen so far in this genre and it made me reconsider my decisions in the calm phase.

This game reminded me of "Reigns" which I absolutely love. Very unique compared to everything I've seen so far, with more time this could be expanded into an awesome full game. 

I don't have any remarks, the game was short and very fun, good job!

I liked the game since I'm a sucker for boss fights, the only thing I would like to see added would be some kind of incentive for feeding Zeus, maybe some kind of power up or really anything to motivate the player a little bit. Otherwise a solid game with great art!

The art style together with the music made for quite a calm and pleasant experience, to be honest after about 10 days I ran out of things to do and just started drawing and writing things using the buildings 😁

I feel like it would make for an even better game if you decided to add some gameplay during the "storm" part.

Very fun game with a really nice feel to it. You were able to do quite a lot in such a short time, the game is quite polished. 

Great game, I don't have much to add or take away. I especially liked the platforming section, the feel of the controls reminded me of some old platformers I used to love as a kid.

I had a lot of fun playing this game and with a couple tweaks (maybe some more obstacles that would allow strategic turret placement and a couple turret types) and some more time put into it I could totally see it becoming a fully fledged short game. 

The only criticism I have for you is that the ammo box and reloading turrets refused to work sometimes.

I'm a sucker for top down shooters so this was definitely up my alley. The cloud mechanic felt unique and encouraged the player to move without the use of a million enemy bullets on screen.

The only thing I would like to see different would be the player's bullets doing a bit more damage and maybe going a little further. Had fun playing your game!

Thank you for your input, we did go for those graphics partially because of the performance but we soon realized it was a unique style.

We planned on the game being bigger but due to time loss on some bugs gave up on it. Glad you liked the game 😁

We were trying to figure out a way to prevent that from happening while also keeping the ammo scarce, didn't come up with a good enough solution. Thank you for checking out our game!

Thank you, it was a concern of ours because initially we planned on having a bigger area to explore and more stuff to do, but didn't end up having enough time for all of that.