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That Stormy Night's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #475 | 3.120 | 3.120 |
Game Design | #694 | 2.840 | 2.840 |
Audio | #695 | 2.720 | 2.720 |
Overall | #742 | 2.740 | 2.740 |
Innovation | #744 | 2.600 | 2.600 |
Graphics | #792 | 2.760 | 2.760 |
Fun | #879 | 2.400 | 2.400 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
It gives you the literal atmosphere/experience of the calm before an actual storm. And the story itself is portraying the calm before the eventual final decision of the game (the storm)
Did you write all the code and made all the assets from scratch?
Code yes. For assets we used a lot of online stuff
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Comments
looks like a really nice game, but i can not play it on my Mac. I rated it based on your screenshots, video and other people’s comments :)
Thanks! We'll try to make a Mac export in the future.
Nice work! Loved the atmosphere of the game and the message great job!
I think I learned fast and learned well from this game: don't drive fast and look at your phone at the same time!
The game was really gun, great job on this!
Thanks for submitting your game to the stream! If you wanted to look at it again in the future heres the vod timestamped to your game
Thanks for playing it! You gave us some good feedback!
The atmosphere, I really like it, and the message that the game is trying to tell you, I can see a lot of potential
I liked the concept, cool game!
Pretty neat experience :)
Hee-ho. Interesting game. Cool vibe
I like the vibes you created!
Nailed the atmosphere with this one. Love how the message of the game was weaved into the gameplay itself.
Thanks for sharing with my stream! Here's the VOD of your game: https://www.twitch.tv/videos/2256101019?t=00h36m34s
Thanks!
you really nailed the vibe, the overall message of not using your phone while driving was also very interesting; it all made for a solid and interesting atmosphere. nice game!
Thanks! I do have to say though, that the message of the game wasn't "don't text and drive." It was supposed to be a story about a man losing his mother, but I guess we couldn't really portray that with the time given. Thanks for playing though! :)
Great ambience. Don't look at the phone while driving! Nice job.
The message of the game is good, do not use your phone while driving!
We had to slap on the ending due to us running out of time which may have lead to some disappointing ending/ misinterpretation of the message. We'll try to fix those when we get time. And thanks for playing!! Your twitch gameplay helped us see some problems.
Well... Gameplay is stiff. Like it is too responsive to little adjustments, which I guess isn't a big deal considering you can pretty much just stay on the right most part of the road without any consequences. It needs to be longer with more messages, but I guess time did not allow you. Ending is buggy. By buggy I mean nothing happens, but you are probably well aware. Overall with slight adjustments and extending the length with longer road and more msgs the game can be relaxing.
Thanks for the feedback!
Hey, it was interesting to see the stories on the phone while driving. (Hopefully, no one does this in real life!)
Really hope it doesn't get disqualified as it deserves some love for sure! Good job.
This game is absolutely brilliant! The balance between creativity and gameplay is spot on, making it both fun and engaging.
Thanks! We enjoyed making it!
A very atmospheric experience. The only problem with it might be a personal thing of mine which is, I don't find driving calm or relaxing at all, especially when avoiding oncoming traffic.
It's an interesting take on the theme and definitely worth checking out. Good job!
it was too relaxing it reminded me of flower, great driving mechanics
The only real complaints I have about this game is that it feels more like an experience than a game, which isn't bad per se, but doesn't sit with me quite right in a game jam.
Very serene. I really appreciate your creative take on the jam's theme. I think you really nailed the feeling and vibe you were going for and in that regard your game really worked for me. I just wish there were more to do.
We did want to add more stuff but couldn't due to time constraints and our limited experience related to 3D games. I'll try to go back after the Jam and add some more stuff if I get time.