the gun sound's a bit annoying, the game gets boring after level 2 because there's no new content or anything, and i feel like the enemies have way too much health. If you're gonna make them that buff atleast make it so you can hold down the mouse button to shoot instead of having to click so much. The music sounded pretty cool but the fact that it resets after every level is very annoying, and the battery thing felt like it was just there.. it doesn't really help you much in battle and it lasts so long you might as well just have permanent good vision. the art by itself looks pretty good but i feel like none of it really matches very well, the style for the weapon, enemy, player and battery all look very different.
Noobernoobnoob
Creator of
Recent community posts
im gonna be completely honest: the reason i put the underscores there was because whenever i put spaces in the text, the outlines would mess up, and i had about 30 minutes left at the time so i just went with the bandaid solution lol. Also yeah, the wording was definitely lacking. Thanks for the feedback!
I really wanted to add both of the features you suggested(signifying which rules were changed, the rule broken on death) but i completely ran out of time - i even left a bug in the game: if you got the "if all [color] buttons are pressed" and died that's probably why( it gives false negatives :( ). Fix coming soon!
the concept for the game is very good, but i have to say i think the execution may have been a bit weak. I frequently just spammed clicked in place without moving my mouse or thinking at all and often got accuracies >90% - I feel like the food dropping system could have been implemented better, and also i feel like some of the upgrades hurt your income, as a cookie's only worth 3 or 4 bucks while basically everything else in the game is worth more. Besides this, I still had a lot of fun in the game due to all the little details you put in(such as the upgrades you buy appearing in the game space), and i think the music's quite nice. This game definitely has potential!
I know that im writing this *after* I've already made my game, but I'd like to learn level design in the near future because I've rarely gotten far enough in games to make levels(I am a FREQUENT project hopper). I feel like levels account for at least 50% of the experience a player has(depending on the game) and since im so bad at it I feel like it makes my games automatically worse
I think that the idea was pretty cool, the art style is nice and I like the music, but I feel like there should be some tutorial in the game itself on what you're supposed to do as its not very clear(I was completely lost until I checked the game pictures). You sometimes start moving in 1 direction and are unable to stop, which is pretty annoying and got me killed a couple of times. I wish this game had more SFX for stuff like shooting and killing enemies. You can also get stuck in objects and if an enemy dies too close to the border of the screen you cant pick up its orb. Overall I think the idea's pretty good, but the execution could have used some work.