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Noobernoobnoob

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A member registered Jan 11, 2022 · View creator page →

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This game's very interesting visually, though it is very confusing. A tutorial would've definitely been a big help. Definitely one of the more unique games in this jam.

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Thanks for the nice words! The fire shader's just 2 FBX/perlin noise textures moving up at slightly different speeds. I sum up their value and turn that into colors accordingly. I also multiply the value a couple times by the distance from center and height(UV.y).

The game's pretty fun, but there are a lot of glitches and every run ends up feeling almost entirely the same. The final boss is an insane power spike and incredibly frustrating to fight against - unless your build only has like 5 cards, you can die by getting bad RNG 2 or 3 times in a row, even while having a decent build (I had a 120dmg card and 140 health and still died because the boss dealt 40dmg to me 3 times in a row without the 120dmg card appearing)

it's very slow

mythical jam game pull

what do you mean by having the mouse "locked"?

pretty cool, very polished, but the music is really repetitive.

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Are you sure? Have you picked up the booster?

Edit: I'm pretty sure i found out what the bug was, it's because you touched the booster with your pickaxe. For some reason this makes the booster get deleted, sorry :(

I definitely implemented this jam's limitation the poorest... last minute I was debating on whether I should even submit it to the minijam or not. Thanks for the feedback

The art looks very good, music slaps and gameplay's super good. It is very hard, though. Maybe lower the cost to 10,000 or something? The minigames were fun, but the one where you shot the cans seemed very luck based. I bought the +75% accuracy upgrade and that helped a bit but it seemed to only work for the first minigame. Very great game!

the gun sound's a bit annoying, the game gets boring after level 2 because there's no new content or anything, and i feel like the enemies have way too much health. If you're gonna make them that buff atleast make it so you can hold down the mouse button to shoot instead of having to click so much. The music sounded pretty cool but the fact that it resets after every level is very annoying, and the battery thing felt like it was just there.. it doesn't really help you much in battle and it lasts so long you might as well just have permanent good vision. the art by itself looks pretty good but i feel like none of it really matches very well, the style for the weapon, enemy, player and battery all look very different.

papers please and ktane were definitely big inspirations for this game, loved botha them as a kid. And yeah you're definitely right about the logic, you have no idea how bad my code looks (i should add that i did have 1 error in the OG version)

i had no idea what was happening and what i was meant to do

very cool, i didnt really understand how getting caught worked but you had me hooked anyway

500 score! very cool game, music slaps hard. maybe the player could slide a bit after stopping, but aside from that, I like how responsive everything feels.

im gonna be completely honest: the reason i put the underscores there was because whenever i put spaces in the text, the outlines would mess up, and i had about 30 minutes left at the time so i just went with the bandaid solution lol. Also yeah, the wording was definitely lacking. Thanks for the feedback!

yeah, i definitely had difficulties wording the prompts.. its so hard to make them both clear and concise

I really wanted to add both of the features you suggested(signifying which rules were changed, the rule broken on death) but i completely ran out of time - i even left a bug in the game: if you got the "if all [color] buttons are pressed" and died that's probably why( it gives false negatives :( ).  Fix coming soon!

lame jam 39 community · Created a new topic ra

ra

Thanks! and i definitely admit that i didnt spend very much time at all on the cover.. i kinda forgot about it till the last second haha

i forgot to actually give any feedback in my previous comment - the game is really good. I had a lot of fun playing it.

very funny and charming, but i wish there was some sort of button to fast forward/skip the dialogue. The art is very nice

the game is really glitchy for me, i could barely get it to run so i feel like i cant give the best feedback, however i wish there was some sort of tracker that kept track of how long you've survived, maybe a highscore system? the ui was a bit hard to understand as well

its really hard, i wish there were checkpoints more often, and the size of pixels in your pixelart should be consistent. I like how you incorporated the theme, the concept is pretty good

adding a quit button to a web game is diabolical

rip, got 13300

fish?
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Hey so I'm not sure what the rules are on this whole thing but I'm pretty sure its somewhere near Oregon, USA?

edit: if this is correct XYZT got it like 2 minutes before me lol

a crime that this only got 6th place

godot 4

i love the video you provided lol, you'd do great as a youtuber. also thanks for the feedback, I'll make sure to keep all that in mind! also thanks for pointing out the repetitive melody, i really want to get better at making music and that's a very good critique

the concept for the game is very good, but i have to say i think the execution may have been a bit weak. I frequently just spammed clicked in place without moving my mouse or thinking at all and often got accuracies >90% - I feel like the food dropping system could have been implemented better, and also i feel like some of the upgrades hurt your income, as a cookie's only worth 3 or 4 bucks while basically everything else in the game is worth more. Besides this, I still had a lot of fun in the game due to all the little details you put in(such as the upgrades you buy appearing in the game space), and i think the music's quite nice. This game definitely has potential!

very fun gameplay loop, though i got tired after reaching 1000xp because nothing new came up. I love the style and the humour and basically everything else, the only thing i could ask for is more content

ending was a bit unclear, the soundtrack could've been a bit longer and since you're using pixelart all the pixels should be the same size(rn the bg pixels are alot bigger than the swords/arrows/towns pixels)

otherwise the game is pretty good. The gameplay loop is very unique and fun.

I know that im writing this *after* I've already made my game, but I'd like to learn level design in the near future because I've rarely gotten far enough in games to make levels(I am a FREQUENT project hopper). I feel like levels account for at least 50% of the experience a player has(depending on the game) and since im so bad at it I feel like it makes my games automatically worse

what did i just play

very cool