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nzam

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A member registered Apr 18, 2022 · View creator page →

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Overall I liked it, it kept me engaged and the gravity effect feels a unique feature that should explored further. It is a very cool idea! My only gripe was with the controls, they just did not feel as tight as the could have been! Overall, good job!

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Amazing art and visual cohesion, other games take months to reach this result, you are very talented. I also quite enjoyed the intro narration and the visual novel vibe that it gave me.

Gameplay wise, it celebrates in a good way its simplicity. My only two gripes are:
- It was hard for me to see my hp on my peripheral vision, it blended with the whole palette a bit too much, resulting in having me looking at it and not my character.
- The bullet patterns and the difficulty felt that it reached its peak very fast, making me feel that I did not have time to get used to it, other that restarting. On the other hand, difficulty balancing is a TALL order in game jams, so it is completely understandable.

Fantastic result, good job!

One of my favorites so far! Had a lot of fun, and the audiovisual department is excellent!

The cloud effects and the art is something else, huge props! The game oozes personality and charm and is fun to play! My only gripe is that I feel that if it started with a bigger safe area than the existing before starting to getting smaller, it would give me a better sense of progression and a better sense on grasping the difficulty curve. Regardless, this is one is one of the best games in this jam!

This had no right to work as well as it does. Monkey, pirates, Matrix slow motion, the most outrageous concept I have seen so far, and had fun with it! Only gripe is the arrow key look movement. Good job!

Very very creative, the most original concept I played so far. I had a bit of difficulty understanding what to do, but once I got it I had a very good time. Congrats!

Oozes charm, I loved the visual feedback on this, everything felt had impact and you did an amazing job with the DOS aesthetics. I can see myself coming back to  play again, good job, one of my favorites!

This took me by a surprise! Great job on the visual feedback and music department, I actually played for quite some time, every time I said to myself "one more try". Good job!

Fast paced, brain to the walls action, I had a lot of fun! Liked the weapon variety and the pace of weapon change kept it fresh. Good job!

Very creative take on the genre, you did a good job, well done!

Good job, easy to understand and get the hang off.I liked the enemy variation on attacks, the challenge ramps up quite a bit, but once you get the hang of dodging correctly it feels satisfying.

Best game I've played so far, the enemies, the bosses, the player choices, the bullet impact, the audio and the challenge all fit so well. Right up my alley, I loved every second of it, with a long term game design and rogue lite elements, I would buys this. Feels like Isaac with guns, really really good job. 5 in all departments.

This took me on a nostalgia trip, the visuals, the sfx, everything took me back to the days were I used to play DOS games, I say that in the most positive light, congratulations! Gameplay wise, the idea is really cool, I wish there was a bit more risk / reward element on the drone safe area, but in the end of the day I had FUN, and this is all that matters. Those dopamine levels went high, good job!

Nice visuals, superb audio, but I wish the controls were a bit more intuitive. I lost my coordination quite a lot, even after a lot of trying my focus went on my keyboard rather than the gameplay area. Unique idea though, that with some tweaking on the input department and user experience may lead to something promising!

Thank you for your feedback!
I received the Dash feedback during development as well, and I completely forgot to address it!

More than meets the eye, this was a challenging in a good way! I really liked to play on the edge of adrenaline to have time slow down and turn the tables in my favor. Very nice resource management that blends nicely with the gameplay. Gameplay wise my only gripe was that I had to click for each shot, I wish I could keep the mouse button down and keep shooting at a steady rate.

On another note, the Data folder does not match the exe name, which leads to an error.

For anyone that wants to play and can't: rename the "bullet hell game_Data" to "Cuber Shooter_Data"