Overall I liked it, it kept me engaged and the gravity effect feels a unique feature that should explored further. It is a very cool idea! My only gripe was with the controls, they just did not feel as tight as the could have been! Overall, good job!
nzam
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Amazing art and visual cohesion, other games take months to reach this result, you are very talented. I also quite enjoyed the intro narration and the visual novel vibe that it gave me.
Gameplay wise, it celebrates in a good way its simplicity. My only two gripes are:
- It was hard for me to see my hp on my peripheral vision, it blended with the whole palette a bit too much, resulting in having me looking at it and not my character.
- The bullet patterns and the difficulty felt that it reached its peak very fast, making me feel that I did not have time to get used to it, other that restarting. On the other hand, difficulty balancing is a TALL order in game jams, so it is completely understandable.
Fantastic result, good job!
The cloud effects and the art is something else, huge props! The game oozes personality and charm and is fun to play! My only gripe is that I feel that if it started with a bigger safe area than the existing before starting to getting smaller, it would give me a better sense of progression and a better sense on grasping the difficulty curve. Regardless, this is one is one of the best games in this jam!
Best game I've played so far, the enemies, the bosses, the player choices, the bullet impact, the audio and the challenge all fit so well. Right up my alley, I loved every second of it, with a long term game design and rogue lite elements, I would buys this. Feels like Isaac with guns, really really good job. 5 in all departments.
This took me on a nostalgia trip, the visuals, the sfx, everything took me back to the days were I used to play DOS games, I say that in the most positive light, congratulations! Gameplay wise, the idea is really cool, I wish there was a bit more risk / reward element on the drone safe area, but in the end of the day I had FUN, and this is all that matters. Those dopamine levels went high, good job!
Nice visuals, superb audio, but I wish the controls were a bit more intuitive. I lost my coordination quite a lot, even after a lot of trying my focus went on my keyboard rather than the gameplay area. Unique idea though, that with some tweaking on the input department and user experience may lead to something promising!
More than meets the eye, this was a challenging in a good way! I really liked to play on the edge of adrenaline to have time slow down and turn the tables in my favor. Very nice resource management that blends nicely with the gameplay. Gameplay wise my only gripe was that I had to click for each shot, I wish I could keep the mouse button down and keep shooting at a steady rate.
On another note, the Data folder does not match the exe name, which leads to an error.
For anyone that wants to play and can't: rename the "bullet hell game_Data" to "Cuber Shooter_Data"