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A Boy And His Rumba(s)'s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #16 | 4.000 | 4.000 |
Overall | #18 | 3.909 | 3.909 |
Visuals | #37 | 4.000 | 4.000 |
Audio | #40 | 3.636 | 3.636 |
Approachability | #68 | 3.636 | 3.636 |
Creativity | #101 | 3.364 | 3.364 |
Theme | #105 | 3.182 | 3.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Looks great, nice work, well done :).
Wow! That was SUPER impressive. Well done. The game felt very polished but also MASSIVE.
Good job!
I thought this game was pretty good.
My main issue was that i thought the game was a bit to easy with some enemies like the sword users never got to hit me. The constant throbbing of the screen when nearly anything was happening started to hurting my head a bit and i wish i was able to turn it off. Also the shotgun felt a bit under whelming when compared to the other ammo using guns even at close range.
Other than that I though that the other enemies where fun to fight and the boss at the end was good!
Fairly polished and well-presented shooter with interesting key-hunting level design reminiscent of older FPS games.
I did have a few issues though, feeling that most of the enemies (especially the final boss) felt too damage-spongy (or that your own weapons - especially the shotgun - are too weak), and that the Rumba didn’t seem to do its abilities very often.
It has certainly kept me engaged from the start to the finish. All round solid gameplay but nothing exceptional.
The good:
Simple gunplay that feels pretty good. The chromatic abberation might be a bit too much but it does help sell the impact of the gun. The swordplay also feels pretty good in general and the controls just melt into my hands in such an intuitive way. Well done!
To improve:
There is a distinct lack of challenge and I find myself being somewhat 'meh' most of the time. Don't get me wrong, the game actually is pretty good and I did end up finishing the boss too. (Found this purple key but couldn't use it in the end for some reason?) I think simply making enemies deal a bit more damage, health pick ups a bit more scarce, might help.
Game's Sound guy here:
I am in love with this game! It has that sweet, fun and carefree vibe that really is my cup of tea.
I also loved the developing process since I was a part of it (I'm not biased, you are!).
The way the new ideas and additions and bug fixes that came in rapid fire speed from @nzam really showed me that this is a true passion project!
ALSO YOU CAN DEFLECT BULLETS?? HOW DID I MISS THIS
Super polished, and really fun! Great work!!
VERY POLISHED GAME! this is amazing and has *tons* of content! if theres one thing I dislike, its probably that theres not enough feedback when you get hit. Other than that, AMAZING!
WOW SO POLISHED!!!!! the visuals and grapgics were absolutaly stunning!! i also like the idea of switches being under the boxes that you have to shoot. the only thing is that my pc was almost exploding from all of the post processing. maybe next time an option that you can turn off post processing?
anyways. this game is very big and fun. definately amazing that this is made in only 10 days. great job!
Amazing. Congratulations.
Wow, very impressive, such a polished looking game in only 10 days, Good job!
the only thing I didn't like is the dash controls, the finger you use for dashing is also used for pressing D (movement) so it's either one, I think switching Roomba's controls with dash would be a good thing, since you want to dash more often than you switch roomba modes
Overall very good! Hope you'll check out my game too ;)
Thank you for your feedback!
I received the Dash feedback during development as well, and I completely forgot to address it!