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CYBER TRAIN's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #2 | 4.625 | 4.625 |
Concept | #2 | 4.625 | 4.625 |
Overall | #2 | 4.313 | 4.313 |
Presentation | #3 | 4.375 | 4.375 |
Use of the Limitation | #17 | 3.625 | 3.625 |
Ranked from 24 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
I worked solo
Software used
Unity3D, Visual Studio, Magica Voxel, Audacity, sai2
Use of the limitation
The restriction was "One button - two functions." I interpreted it quite literally. My game has auto-attacks, and while standing still, auto-attacks do not trigger. But as soon as you press W, the attacks resume.
Cookies eaten
A lot. Maybe even too much. By the end of the jam, a couple of my teeth started hurting. I'm not joking.
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Comments
Been looking forward to testing this game out since I first saw it submitted and can absolutely say it was so worth the wait. So much fun, I could play this for hours. It reminds me of slither.io but cyber, darker, 3D and way more fun.
Thank you so much for your feedback! I’m really glad you enjoyed the game!!!
This was a ton of fun to play, and the visuals were good, especially mechanically. The minimap was an unexpected, but great feature to have for this, though personally I would have put it on a toggle. I liked the sort of, 'worm' feel of the game as well, where as the cart got longer, it was more difficult to dodge.
One thing that I wasn't sure of is what recourse if any was there if a cart was lost. It seemed like there was some difference between it being knocked off and being destroyed, but if so, I didn't discover it in one playthrough. From the description, tt seems like the carts had individual health, but I didn't see anything that looked like a health display for the individual carts. I would have loved if reordering the carts could have been at least optionally done between rounds as a seperate menu/strategy layer, because it was obnoxious to plan and execute a certain ordering while playing, though it certainly added to the difficulty.
When I first started it up I was quite confused, because I could only move in one direction... I was trying to use left, right and down like I would for a twinstick shooter. But then (after going out of bounds and panicing a bit), I realized it was using a driving mechanic, and you have to turn left and right... but you can't go anywhere if you aren't going forward... and it's basically a bullet hell. So the train... has no momentum or default velocity, and if you don't move, you won't shoot?.. I played around a bit with using a shotgun, no-movement build or similar and just blast everything when it came near. But I was unconvinced there was really a reason not to constantly be holding forward, except that normally the game would have done it for me.
Music was great, very stylized, and fun game.
Hi! Wow, thank you for such detailed feedback! When the carriages detached, that was actually a bug :) Normally, all carriages should be destroyed, not just detached.
As for displaying health — you can't have a health bar and label for every carriage. But take note, the dimmer the carriage, the less HP it has. Just like with the enemies, brightness is the indicator.
Yes, if you're not moving, you're not shooting. I now realize that this function isn't really necessary. However, it's the main reason why I could participate in this jam, since the limitation was 'One button - two functions'
I enjoyed it! Boss design was very interesting too.
Thank you so much for the feedback! I'm glad you enjoyed the game!!!
Pretty incredible that you did all this by yourself in 72h! there’s so many content in there! I’d imagine how you could add enemies that have different abilities to that! Good job!
Edit : I didn’t get to the boss fight! pretty amazing! cool roguelike
Thanks for playing. In the future, I'll add more enemies, carriages, and bosses!
Your game is really fun! I'm not sure if this was intended, but I had a bit too much fun just ramming the targets and then healing the carts.
Thanks for the good feedback! I'm a game designer and I'm glad that people find fun ways to play that I didn't originally think of!!
Really fun game! Managing the train carts was difficult but in a good way, it felt really good. The speed boost was a nice touch! The train visuals are great.
Thanks for the feedback! I'm glad you found the game fun!
It's a great game! The idea with the wagons is very interesting. The music, graphics, gameplay and effects are all very well done. There's simply nothing to complain about. Well done!
Thank you so much for the feedback! I put in a lot of effort, and it's really nice to read such positive reviews about my game!
Really like this game, thank you for making a web build, it works flawlessly for me.
The graphics and the sounds really sell this game well. picking and choosing carriages made the game very interesting as well.
Excellent work!
Thanks for the feedback! I'm glad you enjoyed the game. Yeah, in the end, the performance turned out fine, and I was worried for nothing. Thanks for pushing me to make the web version!!
Dude I love this genre, and the smart upgrade system by adding carriage, the graphics, everything, am so humbled that you liked my game while yours was much better.
I'm glad you liked my game! But that doesn't make your game any less great. I had a ton of fun playing it!
Awesome idea! i loved the 'vampire survivors' feel but in snake form! This idea could definitely be expanded upon. My only suggestion would be to maybe give the train a reason to stop moving so that the mechanic of shoot/move is more intentional :)
Yeah, I'll definitely give the train more reasons to stop. But we did have the limitation of the jam :)
Thank you so much for the feedback! I'm really glad you liked the game!
Very fun game! The art and effects are very nice and in theme. The controls are intuitive and the train concept fits really well. I think it has potential to be extended into a full game!
Thank you so much! Your words make me really happy! I'm so glad you enjoyed my game!
Very fun! Other than some UI changes, the simple style and art is very nice, and the game is really easy and intuitive to understand. Btw, i notice you are using unity, so I'd like to suggest trying to do a web build so people can play it in browser. Super fun game!
Thanks for the feedback! About the web version—yeah, I should, but I’m afraid the FPS would be too low, which might turn even more people away. That always puts me off too. Post-processing is such a resource hog.
Thats a very valid concern! there are quite a few effects, and while you might be able to disable them, i agree that it wouldnt be good to. Thankfully your art looks good enough that i was not dissuaded from downloading it!
Wow what an amazing idea for a game! That was so much fun like a tower defense, mixed with vampire surivours mixed with snake! All classics just never thought they could all go together so well!
You must look at getting this developed futher into a full game!
Thank you so much for your words! Honestly, I'm thinking about it, but right now I'm working on other projects. However, considering how easily it can be expanded, I think I'll work on it during weekends. Thanks for the feedback!
Really nice concept :) Every new train carage was a new experience. The art style is quite nice. I like voxels…
Thanks for feedback!
Absolutely top notch game, well done! Trains with guns, I am so in. Was not expecting that boss, extremely cool. This is immense work to get done one your own in time for a game jam.
Thank you for your kind words! I'm glad you enjoyed the game!
Very fun! It's crazy you did this on your own too. I loved the moving and the train concept. I did get stuck when I only had the white car that I think only pushes enemies so I couldn't kill them after that.
Thanks for playing! About the white carriage—it does deal damage, but it's hard to land hits with it. It's tough to play without proper attacking carriages :)
this is all i need to say
What an amazing game, it is really impressive that you created this in only 72 hours!
Lots of experience in game development, thanks for the review!
This is fuc*ing god tier top 10 for aure
Thanks for the feedback