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A jam submission

Bug ZapperView game page

Zap them bugs and keep the board safe!
Submitted by James Ryan — 3 hours, 59 minutes before the deadline
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Bug Zapper's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#53.8823.882
Concept#54.0594.059
Overall#53.8973.897
Use of the Limitation#64.0004.000
Presentation#123.6473.647

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
1 - James R. Zygmont @ShebbyDev

Software used
Unity, VS Code, Aseprite, GB Studio music maker, and Audacity

Use of the limitation
The player uses the left mouse button to first lock their aim and then again to select the charge for their bullet.

Cookies eaten
Some pizza and mallomars!

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Comments

Submitted(+1)

Good game! Lots of fun to play, was difficult trying to get the bullet to go where I wanted... looking at the comments, maybe I should've spammed clicked instead of charging each time aha

Submitted(+1)

Fun game, loved the style. The button doing three things in some senses, aiming, charging, and firing worked well. Would have been nice if some enemies had higher health to make the charge more obviously effective, although the charged shot worked well with stacked piercing, especially off the sides.

I did find it a bit overly easy, maybe piercing is too strong in this game to stack without limit.

Submitted(+1)

Great combination of mechanics! I enjoyed the game a lot

Submitted(+1)

Good idea you use the limitation in a nice way! 

Submitted(+1)

I like the implementation of the limitation on paper but in practice there wasn't much reason for me to charge it up as the damage and piercing didn't change, at least to my knowledge. Only mattered in niche places for timing relative to the aiming position. Also I didn't really notice any difference in enemies as they all died the same way to my spam clicking Dx

But it was fun! And the animations had a lot of character/personality, almost reminded me of undertale for some reason lol. The way you animated the boss death was cool.  Good job, very interesting idea

Submitted(+1)

Great game, I really liked the idea. The gameplay was simple but very polished. The upgrade system is cool, it brings more variety and makes the game more engaging.

Submitted(+1)

Really nice use of both the theme and the limitation! Mashing space bar to fire bullets once you have pierce is a little too strong because of the bouncing bullets off the side. It's like when you go bowling at the rails are up; it's hard not to get at least a spare! Felt like that should have been an upgrade with a percentage change at most. Loved everything else!

Submitted(+1)

The game is quite engaging, but there’s one issue. After 5-6 minutes, the spawn rate of bugs broke (attaching a screenshot). But overall, the game is interesting, and I really liked it.

Developer

Haha thank you for the screenshot. It should have ended after 100 when the boss spawns, but it seems I let a bug slip into my own spawner logic.

Submitted(+1)

Not sure if it would have helped here, but alot of the time, I like to use things like >= instead of == all the time, just to make sure my conditions go off, and nothing weird happens with simulateous events, floating point math, or whatever. Living forever with negative lives is a good common example. It shouldn't be possible to lose two lives at once, but if you do, and your code is structured in a certain way, the player might live forever, even if you didn't do any extra checks after that, two bosses or more is probably a better result game structure wise XD.

Submitted(+1)

Really cute and love the fact you trying to defeat bugs.

Game has a good balance to it and I feel the boss just tipped to a challenge but not too challenging 

Great Work 😃 

Submitted (2 edits) (+1)

I really liked the concept and the art, it has a lot of personality. My only complaint is that it's a bit too easy—it's very simple to hit the enemies without really trying to aim at them