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malFUNCTION's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of the Limitation | #3 | 4.333 | 4.333 |
Overall | #10 | 3.631 | 3.631 |
Enjoyment | #13 | 3.381 | 3.381 |
Concept | #17 | 3.524 | 3.524 |
Presentation | #24 | 3.286 | 3.286 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Just me
Software used
Godot, Inkscape
Use of the limitation
The only input is a single button and it preforms two functions (accelerate and rotate)
Cookies eaten
2
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Comments
The menu was super polished, and I absolutely loved the refraction effect sliding down the screen every now and then—such a nice touch!
As for the difficulty… oh my god, it had me tearing my hair out from frustration, but in a good way, haha. It’s definitely challenging!
The way you used one button for two functions was really clever—great job on that!
Fun idea! I was hoping the screen was going to wrap so I could build up some speed!
At first, the controls confused me. Then they confused me again. By the third try, I finally figured out what to do, and it turned out to be quite fun! I really enjoyed it! An interesting interpretation of the limitation!
A game requiring skill... something I realise I dont have 😂
Was fun to work out and was actually a great achivement getting the star. Btw incase you havent tried it also works on mobile (Andriod) which is a plus in my book 😀
Impressive use of the limitation, had a lot of fun trying to get better at controlling the ship. Aesthetics are very good as well.
Amazing game and concept! Its perfect in every point!
Cool concept, learning to control the ship was pretty addictive!
Very clever concept! High difficulty. It really does feel like the chaos of a malfunction.
This was really cool! By far my favourite limitation implementation so far. Extra impressive that you did this in a day. For a difficult skill based movement system I'd like to see a little more control over your ship, I would probably reduce the drift and make the movement in the new direction more immediate. Also might be nice to get a bit of extra time when you get a new star to make it feel like doing well is rewarded in some way. Anyway, love it, well done!
Nice! It’s like a “asteroid” game revisited but more difficult! It does give me a kind of getting over it vibe because of how the input is simple yet hard to master! Good job!
Also, it’s interesting how you chose to have the button do the two functions simultaneously instead of one after the other, or having two ways of clicking the button. Wouldn’t have though of that!
Fun Game! It was a little weird at first, byt after i realized how the game work: it was fun!
That was pretty fun, got me into a very focused headspace. My strategy was to just keep accelerating in small increments until I got the direction I wanted, so I had to pay a lot of attention, but it felt quite random/RNG-based because sometimes it would take too long for me to get a good direction to beat my high score.
Nice mechanic/idea, the implementation of the theme was very strong!
Really fun game! Has the perfect amount of chaos to go zipping around (Highest score was 600) really one of those "easy to learn but hard to master" mechanics. Simple yet really well done.
Interesting mechanic! Took me a few tries to figure out. I really enjoyed that CRT screen-scan effect.
funciona mal.
me encanta.