This is the first puzzle game I've played so far where I actually felt like it was a puzzle rather than just a hurdle. At times I had some trouble finding out which of the lit up tiles I could actually stand on, but nothing too crazy imo. The soundtrack felt a little odd at first, but I actually really liked that. Favorite OST I've heard so far in this jam.
Oopsie Daisy
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Who is this dude that he makes a suited up kidnapper Wilhelm scream just by showing his face? I may never know. I do know that I like this goofy ahh intro to a game where I throw fireflies and use echolocation to locate papers that are hidden behind yeetable chairs. I am not so sure about the puzzle part of the game. I felt that simply throwing a light forward and then scanning for papers before repeating those steps was enough to get me trough anywhere unless I messed up my throws. I still enjoyed playing and that's what matters imo. Well done!
I always enjoy bouncing projectiles. And the concept of a bat throwing torches is derpy as heck and I love it. It was a bit upsetting when the torches bounced in weird angles though, made me feel like calculating my angles wasn't worth it because rng would take over eitherway. I still think the game was fun though so gg on your first gamejam!
A simple to understand concept like this makes the puzzles quick and fun to play! I felt that some puzzles could be cheesed a little by putting my little light buddy up against a block so that their light got blocked almost 180 degrees. I think that might be a tough one to balance out though, you'd need working mirrors or transparent blocks or something. Either way it didn't take away from the lighthearted fun that this game provides. I liked it!
My pc couldn't really play this game at great fps which gave me more time to look at every single frame and see how gorgeous the textures and little blue orbs were done. Maybe I'm bad but I couldn't find if the game had any other objectives or an ending other than death. Sometimes there is fun in simplicity though.
I like the arcade vibe this game gives off. The story lacks a bit of substance in my opinion. The different movement options are big part of what makes the combat interesting to me. Enemies are fast, but you can move and jump around the place just as fast. I think that works well for the intensity of the gameplay