this is such a fantastic idea for a game - and very well executed! the graphics are quite lovely, and the puzzles are quite challenging - I like that! it's not always obvious that the player has run out of fireflies because there's no audio cue and (more importantly) there doesn't seem to be a way to see how many fireflies are left once you've passed a certain point in the level. also, as the comment below mentions, some music would be a nice touch. but other than that, I was really impressed! 👍
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Shedding Light's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #12 | 3.167 | 3.167 |
Overall | #17 | 2.792 | 2.792 |
ZERO UI | #23 | 3.111 | 3.111 |
Visuals/Audio | #26 | 2.611 | 2.611 |
Gameplay/Fun | #33 | 2.278 | 2.278 |
Ranked from 18 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Game Engine / Tools
godot, aseprite, freesound
How does your game fit the theme?
the story, atmosphere, and gameplay all utilize the light and darkness theme. the game is puzzle based where you cannot step into darkness
Self-made stuff
Comments
Who is this dude that he makes a suited up kidnapper Wilhelm scream just by showing his face? I may never know. I do know that I like this goofy ahh intro to a game where I throw fireflies and use echolocation to locate papers that are hidden behind yeetable chairs. I am not so sure about the puzzle part of the game. I felt that simply throwing a light forward and then scanning for papers before repeating those steps was enough to get me trough anywhere unless I messed up my throws. I still enjoyed playing and that's what matters imo. Well done!
Amazing game, Im impress you able to do this much within couple of days.
I really liked this game, because it had a story, unlike the most other games in this game jam. Also cool idea that you can see the things like papers with "space" for a short time. Good job overall!
Maybe the chair picture was a mistake. When I turned on the light, the chair disappeared
Very impressive that you were able to have a story for a week long jam. Mechanics are pretty clever, I think it bugged on the level with multiple rooms, I could not enter the door.
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