I liked the controls of the main character. I do wish that there would be more purpose to the different ammo types. Maybe have it so using the opposite temperature of the bullet would deal double damage(using a fire bullet would do 2x damage on the ice enemies and vice versa)
Ostrich2401
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I liked the idea and interpretation of the theme. It was simple enough to understand. I wish that the wolves had a smarter AI. It is possible to defeat them just by running backwards and hitting. Maybe have it so they gang up on you by circling around you and taking turns attacking, so you always have to be on your toes.
The game seems like a new spin on a DDR sort of game, which I liked. I think that the ammo/cooldown could be tweaked a little bit. I had too much at the beginning and barely any near the end, maybe it should recharge faster and faster as the levels go on. I do like the aesthetic of the game and the sound effects were nice and chunky. Hitting an enemy simply felt good.
The movement is amazing. I love being able to use a charge to do a speed boost and jump, using my other charges to propel even farther. I wish that the temperature bar would decrease over time, that way you would need to slide back and forth really quickly in order to build up heat (like in real life). The game seems very put-together for your first jam.
The ship felt satisfying to fly around. I wish there was some kind of RCS control (due to the lack of friction in space, when the engines stop firing, you still slide around, which can be useful to run away, then spin around and fire at your enemies). Being able to fire two guns independently is a nice touch.
Good abilities for each of the characters. As well as a unique take on the theme. I wish that the abilities could be used without holding shift however, maybe the super jump could just replace the normal jump, the dash could be double tapping the left or right key, etc. Solid sound track, made it seem more like a world and not just a game.
Yes, you start out with 0 ammo, but can reload with R. Also, if you press R to reload one weapon and switch off, the reload timer pauses, so in order to reload, you have to be vulnerable for at least one second. The handgun and the rifle are magazine fed, taking only one second to reload, but the break action shotgun(use your imagination) takes 2 seconds.