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Owinmowe

61
Posts
13
Followers
7
Following
A member registered Apr 15, 2020 · View creator page →

Creator of

Recent community posts

Thank you very much! Glad you liked it!

Thank you for te feedback and glad you liked it!

Thank you for your feedback!

Its a bug based on how the logic of Ink is consumed. Ink is consumed based on the time between points and doesn’t take into account the draw distance between the points. So if you are able to point instantly between two points it will only consume two tick of ink. I will probably rework this logic for something more stable post Jam. Again, thank you very much for the feedback!

SPOILER

Try to align the player fall with the line so it accelerates first and then goes up. You can do it by doing a curve similar to this.

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Thank you for your feedback! Level 9 is substancially more difficult unless you find the way to do it so i can understand your frustration. I can help you a little with a spoiler below.

Thank you for playing. Glad you liked it!

Thank you!

Glad you liked it! Thank you for playing!

(2 edits)

About drawing on blocks, we weren't really sure if letting players draw near other objects or not. In retrospective i feel like it was a miscall on my part. Thank you for the feedback!

It was quite original and i really liked it! Well done!

Unity Physics be crazy sometimes (2). Thank you for your feedback and we are glad you liked it!

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I can imagine the frustration of drawing on a trackball, that sounds really hard.

 We noticed there is a bug regarding the draw command that we couldn't fix before the deadline unfortunately. We will fix post the voting time.

In anyway, Thank you for your feedback! 

With a little more feedback this could be a way more complete game. Anyway, nice job! 

Conor and Slam! Nice game, i liked it.

Unity Physics be crazy sometimes. Thank you for the comment!

Thank you very much! We try to make a different type of game on each Jam we participate so its nice that its noticed <3

Thank you. Glad you liked the game <3

I loved the concept a lot! Nice Job!

I love the artstyle. The gameplay itself was pretty darn hard and my mind kept trying to use the space to jump so it was harder for me. Anyway, nice job!

Will fix it post Jam, thank you for the input and feedback!

Thank you! We loved your game art!

Thank you!

I love bullet hells and this one was a good one. Nice job!

Solid Monke! Nice job!

It reminds me of tohou, and that is a good thing in my book. Well done!

Thank you for your input!
I too noticed sometimes the start path command was registered on the UI and strange bugs happened, but it was relatively mild so other thing took priority.

The stretch of every action is so satisfying. Nice game!

Never could have been more irritated at mouse asking connor for things. Nice game!

I liked it very much. Well done!

it was so nice. I loved it from start to end. Good job!

I love puzzle games and sokoban is not an exception. This is a beatiful reinterpretation of the concept. Well done!

My battle monster was a legendary monke battle monster! Nice game!

I like it. It was quite fun.

If you balance this game a little it could be a nice game to play. Anyway, well done!

Loved the old style racing game aesthetic. Nice Job!

It was a nice little game. Well done!

It was really fun and really hard. Loved it from start to end, Good Job!

Nice game!

It was a nice little game <3

The mystical weapon was beautiful. Nice game.