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SPACECORE's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Innovation | #96 | 3.409 | 3.409 |
Graphics | #167 | 3.636 | 3.636 |
Overall | #247 | 3.205 | 3.205 |
Game Design | #260 | 3.182 | 3.182 |
Audio | #307 | 2.955 | 2.955 |
Fun | #353 | 2.864 | 2.864 |
Theme | #377 | 3.182 | 3.182 |
Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
In this game, you start by exploring the planet's caves and then use a teleporter to journey directly to its core. You're diving deeper inside of that planet.
Did you write all the code and made all the assets from scratch?
Yes, only the musics / sound effects are not made by me
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Comments
Very smooth and good looking, wish it wasnt that dark though. Overall great game!
Thanks for the feedback, i might add a lighter planet then haha !
Flying around is fun, but I'm kind of confused about where to go.
Thanks for the feedback! You’re not the only one telling me that
Fun little game! Though it took me a while to understand, what to do
I will try to make the game easier to understand in a future update, thanks for the feedback!
Very fun game. The upgrade mechanic was great and the boss was pretty hard to beat
Thanks for your feedback mate !
this game is an interesting take on the theme, diving into a planet with an emphasis on exploration, and a funky lil boss fight
Thank you so much! You really made an amazing game so getting your feedback is really cool :D
A simple game with easy controls. Atmospheric music is great
Thank you for the feedback !
cOOL GAME
Thanks !
Fun game ! i like the gathering + upgrading system even though sometimes the ressources are hard to see (i guess that is intentional?) boss fight was really hard. Graphics suit the game well ! Nice work !
Thank you very much for the feedback :)
Innovative take :D
Thanks!
Very fun game ! The art was absolutely beautiful and the game was nice ! Great entry
Thank you so much!
This was so much fun! I really liked the movement system and item gathering. There was a great atmosphere and the little vessel main character fit really well.
Thank you very much
This was a strange little experience. I liked exploring around the planet, collecting the doodads and discovering the symbols, but the boss fight felt very out of left field.
Thanks for the feedback ! What can i add to make the player more prepared for the bossfight ?
In a game with this time constraint it could be difficult, but I think 1-2 other smaller enemy encounters could really help get the player in the mindset for more action.
Thanks for replying ! I will think about adding that to the game in a future update.
Enjoyed collecting the flowers and exploring for a little while, but it got repetitive. The boss fight was fun and exciting. Visuals were very pretty!
Thank you ! I'll try to make the farming a bit better then !
Quite a fun little game but i feel like the upgrades did almost nothing to help the boss fight was a little difficult i still ended up dying multiple times to it even though i was using the teleporters i enjoyed going through the caves getting plants and fighting the early stage of the boss when its slower and you can actually go around it instead of using the teleporters every second great graphics btw
Thanks for the feedback ! As i said earlier, i’ll make some changes to the upgrades !
Decently fun, though the upgrades don't feel influential whatsoever and are unnecessary to beat the game. The final bossfight, is pretty fun, though easily cheesable. The music occasionally stops playing, and the controls feel wonky, but overall still pretty good! I bet i would enjoy this game more if I had liked grindy games
Oh also, the graphics are stunning! Great job! (though I personally had a bit of trouble distinguishing background from foreground at first)
Thank you so much for this feedback, you're giving me tons of information ! I already know the issue with the music and i'm currently fixing it. Also, i'll maybe try to make the upgrade more useful and the bossfight a bit more challenging, by adding a 5-7 seconds cooldown to the teleporters. I'll also add a difficulty setting. I'll also add something to the background to make it more distinguishable.
Those sound like great changes! Good luck!
cool game with coold and satisfying sfx i believe the game could b much better if the player dies he won't restart from the beginning that can be good point also it could be cool if you used some of the power of the lighting system to make the game more appealing and great
Something like still having the same stats when dying would be interesting ? I might take that into consideration. Thanks for the feedback !
Nice art, but and I like the clues left for the boss teleporter making you explore before you can fight (although I found one on my first playthrough and then brute forced the code for the teleporter), which then left me very un prepared for the boss fight, which in itself if is very interesting concept, nice job.
Thanks for the feedback! I'll improve the rune system in a future update, as i don't really like the fact that you can brute force it.
Very well polished game, visuals are very good
Thank you !
Jo! Thats a hard fight. But thats a new concept to deal dmg by clicking buttons?! Never saw anything like it. Well done.
Thanks for the feedback man ! Appreciate it !