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Pakkanen

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A member registered Sep 03, 2018 · View creator page →

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I ran this adventure this tuesday and it was a blast! You can check out my session recap here: https://pakkanen.dev/enigmaoferyx

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Great section on the Weird Tales inspiration and use of them! I also really like the indicating of light on the map with shaded sections.

Thanks! I've had similar worries with mysteries too. Its nice to hear that my design is having the intended effect.

Great work! This is at least top 3 for me. Emphasizing the importance of light even more with the tentacles fits Shadowdark very well and its probably my favorite part about this dungeon. The dungeon key also seems very practical to me.

I really liked the color coded map and adaptive encounter table! There are advantages to writing/drawing whats in a room right on the map, but it does require a more experienced GM to run it without keyed locations.
I love the undying idea and how the covers inspired it, but the merchant felt out of place.

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You've got the vibes down really well! The borders of the pdf add to the "western" feeling a lot.

Great work on incorporating the foremost elements of each cover! I really like the villain.

I really liked the vibes here! Old diver helmets give me the creeps :D

Noticing that something important is missing from a section that's already full. This led to a lot of rearranging or rewriting.

Bigger image of my covers:

Added. Also I removed Shadowfolk's magic/silver immunity because this is supposed to be for lvls 1-3 and nothing like this is found during the adventure. Although you could run this for higher lvls too probably, in which case I'd bring the immunity back.

I realized the claimed alibis for each character is missing. I'll try add those before the gamejam ends.

This is super cool! Definitely makes me wanna drop some gnolls into my campaigns.

Very interesting! I like the idea of players recruiting armies to try and liberate lands that they've been adventuring in for a while.
The recruiting table looks great! You've managed to keep everything simple which I appreciate.
But there is some bookkeeping in tracking your army and all the specific ancestries in it. Maybe a separate "army" sheet could help with that?

If my players ever get the idea to muster an army, I think I'll refer back to this supplement. Great work!

Very responsive controls and nice spritework!