Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

The Undying MaidenView project page

An 8-page adventure for ShadowDark created as part of the 2024 Weird Tales Game Jam.
Submitted by Leviathanapsu — 2 hours, 59 minutes before the deadline
Add to collection

Play game

The Undying Maiden's itch.io page

Results

CriteriaRankScore*Raw Score
Inspiration: Effective use of assigned "Weird Tales" cover elements.#74.1674.167
Usability: Practicality and playability at the game table.#133.9173.917
Overall#173.8893.889
Vibes: Overall atmosphere and feel of the supplement.#403.5833.583

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted (2 edits)

YT LIVE REVIEW 3:37 

What a great way to hook players into staying in or near a city to solve a significant problem and give the GM a chance to make it their own. I don't want to ruin things, but get you thinking cap on for the curse in this cursed adventure.

The hand-drawn map is a great piece of art and concise UI/UX for how to tie an adventure to the map to create a living ecology. Also BEST MONSTER IN THE JAM!

Watch. Listen. Learn.
Be a Better Gamer, like the GEM GOLEM!

Submitted

5/5 on usibility. I really love how you broke down the map and encounters.

Deleted post
Submitted

I like the adaptive encounter table/map coding.

Submitted

Super concise and readable layout. Love the multi level map design and you managed to make it very legible even with a lot going on.  Especially loved how you integrated the random encounters with the map. The NPC descriptions were also really nice, and again, beautifully laid out.

Submitted

Really nice encounter chart and map! I like the isometric style, it really gives a sense of depth. And a new class is always welcome!! Good work!

Developer

I'm glad you found things to enjoy in it. I appreciate your taking the time to comment!

Submitted

I enjoyed how all of your NPCs had bulletpointed backstories, motivations, and intentions.  Your photoshopping of the cover page turned out amazing.  The map is also great color-coded and multileveled.  Great job!

Developer

Thank you. I'm glad you enjoyed it.

Submitted

I really liked the color coded map and adaptive encounter table! There are advantages to writing/drawing whats in a room right on the map, but it does require a more experienced GM to run it without keyed locations.
I love the undying idea and how the covers inspired it, but the merchant felt out of place.

Developer

I was really happy with the color coded/adaptive element myself. Thanks for taking the time to read it. I had to make a call on the map between a simpler map with more hand-holding or a map with everything mostly on it, but relying on the reader to have the core book for rolling the random things needed and/or referencing the creatures listed. It was a hard call, but in the end I wanted that longer map.

You're not the only one who questioned the Merchant. I am feeling more and more like I should have found a way to explain its inclusion in the document itself rather than just adding it and commenting on the author note page linked at the end. 

Submitted

I really love the concept/inspiration for this. The undying maiden may find her way in my future games.

Developer

Thank you. I hope you have fun with it.

Submitted

I really liked the look of the map but it was kind of hard to read unless really zoomed in. Not sure why there was a page dedicated to a Merchant class, would have preferred more dungeon info personally. Overall really enjoyed the vibes of this adventure.

Developer

Thanks. I was fighting time and didn't have the time to rescan/color the map when I realized how it compressed into the PDF. As to the merchant, I wasn't able to include much commentary due to space limitations, but I had a solid reasoning to add it as a way to expand options and enhance elements of the adventure. I wanted to offer more options on how to resolve things for those who didn't decide to seek out the ruins. If you're interested in more information, I included a link at the end of the document to a page where I discuss at length some of my decisions such as the inclusion of the Merchant Class.