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aVOIDance's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #60 | 3.167 | 3.167 |
Fun | #61 | 3.250 | 3.250 |
Theme | #72 | 3.417 | 3.417 |
Accessibility | #72 | 2.917 | 2.917 |
Overall | #82 | 3.036 | 3.036 |
Audio | #88 | 3.000 | 3.000 |
Originality | #124 | 2.750 | 2.750 |
Graphics | #130 | 2.750 | 2.750 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.2.2-stable_win64
Wildcards Used
Easter egg (69 in credits), Cooldown (On lasers)
Game Description
Arcade-style Space Shooter. Stave off the void by feeding it other ships!
How does your game tie into the theme?
A growing, all-consuming Void is the main antagonist and primary gameplay mechanic.
Source(s)
Not as of this time.
Discord Username(s)
@celestialx47, @goldengladiator, @hypertripp
Participation Level (GWJ Only)
This is our first ever attempt at a GWJ!
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Comments
Nice game, if you keep improving it, it has the potential to become popular. I am also new here good luck brother:)
I like it, very fun :)
That moving background felt pretty intense. My thumb got a bit tired overtime hitting that space button all the time. Having the option to just holding it down and adding a few upgrades could improve this a lot.
Thanks for your input!
Holding down spacebar is the intended way to fire, we could update our help menu to make that clearer. Powerups/Upgrades were something we wanted to implement, but unfortunately we ran out of time.
Oh you are right, then ignore what I said I constantly hit it without even testing holding it down. Sorry for that and I added more points to controls :)
I enjoyed crashing enemies into each other in chain :3
Hope the void was pleased.
Congrats on your first GWJ!
17600 was my score. Dead enemies will smack and kill live ones, which is not often seen in games like these. This can also backfire when you create an avalanche of dead ships :-D
Simple but fun! Well done!