I had fun swinging around my block wildy and destroying everything :D
Play game
BlockChain's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun | #807 | 3.421 | 3.421 |
Overall | #1639 | 3.158 | 3.158 |
Originality | #1753 | 3.263 | 3.263 |
Presentation | #2494 | 2.789 | 2.789 |
Ranked from 38 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You and your weapon are on two ends of a chain. Joined Together.
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
Well, it's hard to say something here. A very well-made game without unnecessary garbage inside. Interesting idea and game. Good work, keep it up!
That was fun! I had a genuine laugh the first time I hit some blocks, the reaction to things getting hit was perfect. I didn't really see much reason to slow down my block, though, so I kept my foot on the gas the entire way.
Hitting the blocks was satisfying and the orange ones helped keep me on my toes. I did feel the game was maybe a bit claustrophobic since I didn't want to get too close to any edge on the off chance a block would spawn right there and kill me.
Enjoyable! I ended around 20k score cause I was just having a good time playing. It was satisfying to hit the blue blocks and even more so when you got to smack a yellow one!
Could have used some more art but you know, 48 jam and all so I get that.
Well done.
It is really satisfying to push those blocks away, really fun game
The score will not be reset when failed and I got 18000+. I think this is a perfect design.
It is a really casual game!
Hi franchovy!
Man it feels good to absolutely slap those blocks around. Once you get the red block spinning you feel like an unstoppable powerhouse. I particularly like that the yellow blocks change up the dynamic a bit. You have to stay aware of your surroundings!
I think the music and sound effects sound nice! It would be cool if the music sped up along with the red block. Like a really slow track to start off with and once you gain momentum you are at a rave.
Totally cool game! Great job with such a simple concept! Good luck!
Best,
Brandon from TheIndieDream
Hey IndieDream, it was great to meet you! And I promise, once I have a Windows I will be trying your game as well.. Or shall we just collab' next jam? ๐
The yellow blocks were a move I learned from GMTK for sure, hahah. They just had to have that buildup behaviour too, credits to @Sam.
I would have loved more dynamic music, and just a bigger frenzy once things get going. Like a slow zoom-out, and faster blocks!
Cheers buddy, talk again sometime!
Hi Franchovy!
Love the enthusiasm, and glad you still plan to check out our game! I learned that I should provide WebGL builds for these things... Well, we are all here to learn.
Love the offer, but I think my team and I probably won't be doing jams for a while as we try to bring our game into commercial space. If you ever have any questions or need some quick playtesting feedback from a fellow dev during your next jam, feel free to ask me! I will be extra critical!
Best of luck, friend!
Best,
Brandon from TheIndieDream
Hi Franchovy!
Just wanted to let you know that there is a WebGL version now available for our game on it's Itch.io page: https://theindiedream.itch.io/sorcerervsswordsman
Hope you enjoy!
Best,
Brandon from TheIndieDream
Love the sound design! And it was really fun to play. Got 15333 points before I got side-swiped by an orange square. Great idea to include those to keep the player from mindlessly smacking the blues away!
This is really fun, I really like how everything is presented really clearly but with really simple art design. As everyone has mentioned so far, the sound design is great too! Also nice to see some love for Haxe
Really like the mechanics, they feel unique and fun to play around with! Though it didn't really seem like the game got harder over time. The minimalist presentation also works pretty well, especially the sound design.
Leave a comment
Log in with itch.io to leave a comment.