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PhantasmaCora

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A member registered Aug 08, 2021 · View creator page →

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Hello!
I had been aware of Blade Sight from your art posts of the characters for a while now, and played a prior released demo. (I also said hi on Cohost once, hehe). The characterization and dialogue, style and tone drew me in and charmed me quickly - however I had a fair bit of trouble with the gameplay itself, perhaps owing in part to my relative inexperience with fighting games.

I downloaded the present latest release (11.4.01) a bit ago, and this time after a few fights and mixed-in study of the skill listings, I could start to feel my learning/progress? Like you get with Dark Souls kinda.

I'm sorry if this is sort of weird and rambly, but I had a lot of fun just now and I wanted to show my appreciation

I do have a couple likely-bugs, and some notes and thoughts -

If you go into the pause menu, visit collections, and then exit out by pressing escape while still viewing a collection, the pause menu will be 'stuck' and not respond to inputs. As far as I can tell this state persists until exiting the game.

When being held by Momiji, the prompt to further interact with her appears, but pressing the appropriate key doesn't seem to work for me. It lights up on the button-display in the lower right as normal, but no new dialogue options show up.

Selecting collection items, like swapping weapons or playing music tracks, doesn't work for me. I'm pressing 'K'/Jump, which works as a menu confirm otherwise, with a card highlighted, but it just shakes a bit without an effect. This might be intentional? I'm unsure what is or isn't "allowed" from this menu.

Notes! I'm just jotting down my thoughts so please don't take these as y'know complaints or criticism, even where I say "xyz was difficult," just observations.

As I mentioned I think I'm getting better at the gameplay, at least in terms of the terminology and command inputs for Suu's moves, but I still take a kind of excessive amount of hits and tend to fall back on the "push me harder" knockout-averting option in arena duels. (Oh, I should mention I've played everything I can find in the "regular world" but haven't gone through the Road that is noted to have dev test encounters yet.) Again I'm not "good at this," but...

Samurai are pretty tough, but like in a "clearly designed to be this tough" way. When I play next imma put focus on learning to implement cancels consistently.

The gun-wielding doll in the doll fight, just before Gaji shows up - I was able to beat this one, but it felt like I was "missing something" and making it needlessly hard for myself. My instinct was to Dash through its shots, but this didn't seem to close distance effectively or reveal its card like with dashing past common strikes.

I genuinely just don't know how I'm meant to fight the Gashadokuro. Maybe it will come to me with more attempts, or maybe they're just intended to be quite hard as a "going out at night is quite risky" thing. Also, they don't look to have a lot of actively approaching Suu in their AI, which can lead them to gradually drift close to screen transitions. This is tricky especially for trying to use a short-ranged light move when it's their card weakness, and accidentally going to the next room over because I got too close.

I occasionally get some sort of special hit where both Suu and the enemy turn yellow for a moment. The visual and sound FX make me think this is extra-powerful or significant some other way, but I can't tell how or what causes it.

Game mechanics notes aside, some lighter thoughts:

I'm very curious about the story and world, what you've written and shown so far is quite intriguing. The natures and roles of dolls and curses; the implications that Momiji and Gaji had some sort of falling-out; the broader social context that these characters live under.

come to think of it why is Gaji so pissed off in general? you've mentioned she's considered a Girlfriend - how much is she Playing Games vs. has actual issues with Suu?

numpad-7 scene hits hard. i want her to be okay

I could probably write a good few more paragraphs but it would largely be guessing at or pondering things that you as the creator prolly already know. You've got me fair hooked, tho.

Thank you so much for the hard work, creativity, and passion that you have put and are putting into the project! As a weird online trans gal(s) who's no stranger to dollposting, it's really nice to experience works like this where the themes and moods being explored are... "of us" smh. You've got my support; believe in yourself and take breaks when you need to. See ya round.

heck yeah! i have long been fascinated by the idea of AI spaceships being romantically involved esp. in queer ways, nice to see somebody else on the same wavelength

Glad you enjoyed!

Thank you for you comments! I am still in the relatively early stages of learning about music production so there are certainly things I could do better, I will take your notes into consideration.

Nice to see someone else going entirely off the picture theme, I like your unique take on it! The ambient music made to be dynamically adjusted is a cool idea as well.

I'm glad you like it! You must have a refined ear for sound design to recognize "oh that's compression" just by listening, I guess, but you are correct I bought https://nimble.itch.io/argent and I'm making sure I get my money's worth

Thank you very much

Thank you!

Fun and enjoyable! The kind of soft orchestration def creates that fairytale feel; my favorite might be 'The Worms' Camp'

Nice epic-feeling orchestra! Autumn was possibly my favorite, with it's heavy beginning and the strings leading perfectly into the guitar

I especially enjoy the more energetic boss fight bits. Also have to love the notion that "Void" is the fifth season - void fans unite!

Tastey-spacey! Light ambient isn't always my thing but this is some I can get behind!

Thank you, I'm very glad you enjoyed!
I was honestly a little worried about the sound design as I have more experience with composing and arranging vs. less knowledgeable about the mixing/sound design side of things, so it's reassuring to hear that you liked it. (Hint: Argent Compressor by Nimble Tools is absolutely worth the price)

I really enjoyed this one, especially the battle themes. Also, representing summer with the stifling heat of a forge and winter with freedom is a fun inversion of the "winter is deathly cold" idea seen in a lot of entries!

Really neat... the instrumentation and feel reminds me of the HyperRogue soundtrack, especially Perfect Eden.

Thanks!

I suppose my own musical preferences are fairly unusual, and I try to write something I would enjoy listening to, so it would make sense for it to come out unique!

I can almost see this minimalist/moody OST belonging to a mobile game maybe, a little like Monument Valley or one of the other good puzzle ones with no microtransactions... Enjoyed it a lot.

There are several moments in this where the notes that feel "instinctive" or "expected" to my musician's mind don't happen, so thank you for surprising me with your own style! I def like the minimalist-yet-heavy feel.

I really liked each season's distinctive feel - you can even clearly see where the sections begin and end just by looking at SoundCloud's wave graph thingy.

Thank you! I haven't listened to Lisa: The Painful before but I'll check it out now

Thank you! I like that particular beat a lot, I kind of had to be careful not to overuse it but it fit nicely there.

Love to see some metal in here! Nice work

I liked Super Flower Blood Moon as much as everybody, but I also really enjoyed the chanting/singing in Frozen Resolve! "don't give up" singing is best singing

Thank you very much, "disturbing in a good way" is high praise!

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Thank you!
Oh, I just realized I forgot to make a note of my inspiration for the cover art, let me go edit that in now...

Thank you very much! The mix of "eerie" and "intense" moods seen in games like DOOM was certainly what I was going for. I'm honestly a little surprised about how much music I made in just a week too, although my college semester ended just before the jam started so I sort of used music making to fill the space left by not having homework anymore.

Well, Noita is a "falling sand physics"-based roguelike. LENNAKARINNA would be more based on simulating squishy, deformable objects - you could bounce off the walls and squish through gaps and such

The idea of a single track looping/fading through all four seasons is really clever! I am often a little bored by low-key ambient music, but this one held my interest tight all the way through!

Surreal SoftBody Physics Roguelike
https://itch.io/jam/ost-composing-jam-3/rate/1323221

You did a good job in a short amount of time! I like the mix of "cold" and "mechanical" feel.

Feels distinctly "videogame-y" in the best possible way! The action is palpable.

Sadly the first track has ~twice as many listens as the other three on soundcloud... I recommend you listen to all four, they're worth your time.