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PiJaMar

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A member registered Jun 14, 2020 · View creator page →

Creator of

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Thank you for playing, glad you liked it <3

The mood and aesthetics are insane — it’s like “Punch Out!!” on psilocybin, except it’s “Slap Out!!” and it’s gratuitously violent. With more progression and replayability elements (and multiplayer!) I could easily see this becoming a highly addictive “cult” favorite, especially to streamers or YouTubers looking for something weird and fun to play for/with their audience. A quick piece of feedback — the stamina mechanic might need to be re-balanced if you’re going to keep working on it. I was never out of stamina for the couple of runs I played, so the fights were a bit too easy. Congrats!

Dear God, what an endearing, funny, chuckle-inducing experience! It's Prayers, Please! The art is insanely good, and I especially love the fact that it's a complete, compact experience — great for a jam submission. I think you have a gem here if you're willing to keep working on it.

Super glad to hear (or read) that you had fun!
We appreciate the feedback — if we're able to work on the game post-jam, reworking the controls will be a top priority. Thank you for playing and for taking the time to share your thoughts :)

Oh nooo, you guys made it TOO JUICY! This can't be good for my carpal tunnel! Great job, I'll definitely be wish-listing it once it's up on Steam.

Glad you enjoyed the game! Thanks for playing, commenting — and even finding a bug. We'll do our best to smash that if we get to work on it post-jam <3!

You thought the choices were hilarious? Damn, they were supposed to be terrifying and soul-crushing... :P
Snarkiness aside, thank you so much for playing and commenting, appreciate ya <3

Glad that you had fun with the game! Thanks for playing and commenting! <3

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Great suggestion for the controls! Redesigning them is a top priority if we're able to work on the game post-jam. I'm so happy that you caught the reference! It was Kryptopixel's idea — it's such an elegant nod to the game / movie, that it would've been a shame if it went unnoticed. Appreciate you for taking the time to play and leave feedback <3

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Great concept, mood and setting! I hope you keep working on it.

Thank you for playing <3

Thank you so much for taking the time to play and leave feedback, we appreciate it!

Thank you for playing and for taking the time to comment <3

Probably my favorite Kultisti game so far, and overall one of my favorite games on Itch.
I'd love to play a more fleshed out, commercial version of Curseball (and I think it'd be great on Switch as well). Even in its current state, this game already delivers more than many paid titles. Everything, from the menu to the carefully implemented gameplay features, screams polish and excellent design.

Another hit by one of the most talented indie devs out there.

Amazing! Each level feels like a different mini-game inside the game. I especially like the "What is That?" level that brought an interesting twist to the gameplay loop.

I wished the game had keyboard controls for restarting / selecting levels, but that is admittedly a nitpick.

I'm always impressed on how Kultisti can take a simple core mechanic and masterfully explore it without overshawoding it with new features or mechanics. They're my favorite dev / designer and their work inspired me to create my own stuff and to try and find my own voice / aesthetic in my own pieces.

Thank you for another awesome game, Kultisti, please keep making them <3

Impeccable. Another great little masterpiece. Please keep 'em coming!

This is one of my favorite Kultisti games, definitely the one I felt most comfortable with. I like taking my time with puzzles and doing a bit of trial and error, and Skele Magic seems to welcome this approach.

I felt there were multiple ways to solve each puzzle, which makes for a more relaxed experience in my opinion. It also helps that it's very satisfying to simply move and jump around each level, since, as usual, there's a lot of polish.

I hope you keep making games, Kultisti, they're very pleasing and to play and are also great sources of inspiration. Thank you :)

Very good level design and platform movement! I think you nailed the parameters (gravity, acceleration / deceleration, speed, jump height, etc), which I believe helped you to play around with the gameplay mechanics in a more creative way, making a simple experience very satisfying — for instance, having the player fall then double-jump to pick up coins in some particular spots, which is not something we see too often in this kind of game.

The pixel art is great as well, very charming, it definitely matches the mood and the action.

The only nitpick I have is with the controls / input — I think for any platformer it's better to have the jump button somewhere else in the keyboard layout, not just in the "W" key. I understand this is mainly personal preference, but it can't hurt to give the player options (and since you use Construct 3, it's super easy to implement).

Great job, especially for a first game! 

Hey! Thank you for the feedback. You might be right about that. We didn't have too much time to properly balance out the game, but we can revisit it post-jam. Thank you for playing <3

This game offers such an absorbing gameplay experience! I'd add some sort of more in-depth tutorial to prevent people from giving up before understanding the game.

I think the font is not appropriate for your UI since the coordinates are super important to the game play, especially because you used 0 and 8 for the coordinates, and it can be tough to differentiate between the two numbers. Personally, I like using the fonts created by Void for smaller resolutions :)

Overall, this is an awesome game and I'd surely go back to play more if more content is added.

I love your 1-bit style, keep it up <3

Great level design, love the minimalist art style!

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Great art and atmosphere! I had a tough time getting escaping the prison because the code order wasn't clear to me.

Awesome experience, super polished and complete! I love the fact that the movement is slower than the usual action puzzle platformer, it gave the gameplay a different pacing that was very welcome. Very cool!

Great concept and design, I'm impressed by how you were able to make the light backtracking fun! I love the art style as well :)

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Superb experience, great puzzle design :)
What do you use to make sound / music? Also, do you have any tips on how to design good puzzles?

Simple game loop with sweet unlockables to make it addicting. Very complete and elegant design, with a lot of juice and polish, especially for a jam game. Another hit by Kultisti!

Really? I thought it was a great twist that added to the growing weird atmosphere of the world. Also, who's to say the giant-thing isn't the player's pet, dog, friend or father? :)

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Such a great little experience! I love the mood, the art, the story, the length. Pure, short and straightforward piece which still did not fail to leave that lingering warmth in my heart and mind that is the mark of great story-driven games. 10/10

Another hit by Kultisti! Such a great experimental little game, with amazing art and mood. I love the simple yet innovative puzzle design. The gameplay made me feel smart without being too tough — it's very fluid and welcoming, but still challenging.

Awesome concept, superb level design.
A level editor would be a great addition if you're looking to keep working on the game. This game is a great example of how to experiment with something new without trying to reinvent the wheel.

Thank you so much for playing and commenting! Will definitely work on variety in a future version, thank you for the feedback <3

Such a great and innovative gameplay experience! Hope you keep working on it, it gave me serious "There is No Game" vibes!

It is endless, for now. I will add some sort of ending in the future, though :)
Thank you for playing <3

YAY! I had a great time making this game and it's so good to know you took the time to play it — and even enjoy it.

LOL xD
Thank you for playing, man <3

Sooo funny, I love the concept! Super tough though, I only got to the 4th or 5th shape. Reminded me of Monolith somehow, have you played it?

Also, you should add a link to the LD 48 jam page, it makes easier to find the game (and rate).

This is great, I had a lot of fun with the game! Great concept, super funny! Just wished it had a separate score for how deep you go.

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Another masterpiece by Kultisti. It's amazing how you manage to stay true to your art style and design aesthetics without ever staying repetitive. Please keep making games. This one could easily be expanded into a commercial title with features like meta progression and a level editor. Amazing work!