Probably my favorite Kultisti game so far, and overall one of my favorite games on Itch.
I'd love to play a more fleshed out, commercial version of Curseball (and I think it'd be great on Switch as well). Even in its current state, this game already delivers more than many paid titles. Everything, from the menu to the carefully implemented gameplay features, screams polish and excellent design.
Another hit by one of the most talented indie devs out there.
PiJaMar
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Amazing! Each level feels like a different mini-game inside the game. I especially like the "What is That?" level that brought an interesting twist to the gameplay loop.
I wished the game had keyboard controls for restarting / selecting levels, but that is admittedly a nitpick.
I'm always impressed on how Kultisti can take a simple core mechanic and masterfully explore it without overshawoding it with new features or mechanics. They're my favorite dev / designer and their work inspired me to create my own stuff and to try and find my own voice / aesthetic in my own pieces.
Thank you for another awesome game, Kultisti, please keep making them <3
This is one of my favorite Kultisti games, definitely the one I felt most comfortable with. I like taking my time with puzzles and doing a bit of trial and error, and Skele Magic seems to welcome this approach.
I felt there were multiple ways to solve each puzzle, which makes for a more relaxed experience in my opinion. It also helps that it's very satisfying to simply move and jump around each level, since, as usual, there's a lot of polish.
I hope you keep making games, Kultisti, they're very pleasing and to play and are also great sources of inspiration. Thank you :)
Very good level design and platform movement! I think you nailed the parameters (gravity, acceleration / deceleration, speed, jump height, etc), which I believe helped you to play around with the gameplay mechanics in a more creative way, making a simple experience very satisfying — for instance, having the player fall then double-jump to pick up coins in some particular spots, which is not something we see too often in this kind of game.
The pixel art is great as well, very charming, it definitely matches the mood and the action.
The only nitpick I have is with the controls / input — I think for any platformer it's better to have the jump button somewhere else in the keyboard layout, not just in the "W" key. I understand this is mainly personal preference, but it can't hurt to give the player options (and since you use Construct 3, it's super easy to implement).
Great job, especially for a first game!
This game offers such an absorbing gameplay experience! I'd add some sort of more in-depth tutorial to prevent people from giving up before understanding the game.
I think the font is not appropriate for your UI since the coordinates are super important to the game play, especially because you used 0 and 8 for the coordinates, and it can be tough to differentiate between the two numbers. Personally, I like using the fonts created by Void for smaller resolutions :)
Overall, this is an awesome game and I'd surely go back to play more if more content is added.
I love your 1-bit style, keep it up <3
Another masterpiece by Kultisti. It's amazing how you manage to stay true to your art style and design aesthetics without ever staying repetitive. Please keep making games. This one could easily be expanded into a commercial title with features like meta progression and a level editor. Amazing work!
This is absurdly good, I love the concept and the gameplay feels super fun!
I believe having some sort of limitation to the parachute, such as a timer or cooldown bar, would be a welcome addition to the difficulty, if you're looking to iterate on this. Would love to see more stages / difficulties. Awesome job as usual <3
I've been looking for a barebones, stripped-down roguelike, and that's basically what I've been looking for, thank you for making this!
Now for some unsolicited feedback hehe -- I personally think gameplay would be better with NumPad / Calculator movement (8-directions) and maybe with a "Wait" button or similar. But that's more personal taste to be honest and I can totally get behind not using them as a counscious design decision.
Awesome work!
Wow this is a pretty complete and very well polished game.
The hand drawn art style is very compelling and matches the theme, the animations are on point and the puzzles are very well designed. I especially like the "insect flying together" mechanic. You even added localization / translation, nice! I could easily see losing myself for a good amount of hours in this game. Congratulations!
Great idea, very well executed. I especially love the music, art and level design. I had some trouble hitting the correct key at times, I wonder if having the color keys at "Q-W-E-R" instead of "1-2-3-4" would help at all.
Please make a bigger game out of this if you have the chance, I'd love to play more :)