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pilotInPyjamas

80
Posts
1
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8
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2
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A member registered Oct 31, 2018 · View creator page →

Creator of

Recent community posts

This was a nice submission! I liked the gameplay and the graphics.

Nice artwork!

Haha. Unfortunately no leaping cows in this game. The LEAPS were the paddocks and the cows are bound together inside them. I prbablyh could have made the theme a bit stronger. Thanks for playing!

It's definitely an unfinished game. I'm glad you enjoyed it, thanks for the feedback!

thanks, I'm glad you enjoyed it!

Nicely done! I only found one ghost though after about 20 mins, maybe they don't like me?

I finished it, so I suppose I've gitten gud?

Very nice art!

Very nice! I liked the puzzles you made.

Unfortunately I couldn't play this game. It looked good in the videos, but when I started it, the character would vibrate on the floor and I wouldn't be able to get anywhere quickly. I'm using the mac build if that makes any difference.

Yes, I was hoping to work on this game again in January once the judging is over, so maybe finished by February.

Nice simple arcade game! I spent way too much time on this.

Cheers! The game is still very much incomplete, and some of the levels were designed for later worlds, meaning the difficulty spikes early. I was hoping to play your game, but unfortunately I only have a mac.

I was worried that it was going to be too hard, but I'm glad some people made it to the later levels.

Thanks for playing! I'm glad you enjoyed it :)

YAY!

Yeah, The game is actually turing complete, which means you can make your own fully functional computer using only cows! Thanks for playing :)

(1 edit)

I loved the graphics. Reminded me of the old Gameboy. However I did find this game to be quite glitchy. You can just keep jumping, and even fly beneath the level!


I really liked the aesthetic of this game. Everything worked together and it controlled just like an early arcade game.

I get an error trying to run this on mac:

java.lang.NoClassDefFoundError: com/apple/eawt/QuitHandler
    at java.base/java.lang.Class.getDeclaredMethods0(Native Method)
    at java.base/java.lang.Class.privateGetDeclaredMethods(Class.java:3119)
    at java.base/java.lang.Class.getMethodsRecursive(Class.java:3260)
    at java.base/java.lang.Class.getMethod0(Class.java:3246)
    at java.base/java.lang.Class.getMethod(Class.java:2065)
    at processing.core.PApplet.runSketch(PApplet.java:10855)
    at quil.applet$applet_run.invokeStatic(applet.clj:82)
    at quil.applet$applet_run.invoke(applet.clj:79)
    at quil.applet$applet.invokeStatic(applet.clj:330)
    at quil.applet$applet.doInvoke(applet.clj:270)
    at clojure.lang.RestFn.applyTo(RestFn.java:137)
    at clojure.core$apply.invokeStatic(core.clj:665)
    at clojure.core$apply.invoke(core.clj:660)
    at quil.core$sketch.invokeStatic(core.cljc:4831)
    at quil.core$sketch.doInvoke(core.cljc:4822)
    at clojure.lang.RestFn.invoke(RestFn.java:3894)
    at flea_game.core$_main.invokeStatic(core.clj:148)
    at flea_game.core$_main.doInvoke(core.clj:146)
    at clojure.lang.RestFn.invoke(RestFn.java:397)
    at clojure.lang.AFn.applyToHelper(AFn.java:152)
    at clojure.lang.RestFn.applyTo(RestFn.java:132)
    at flea_game.core.main(Unknown Source)
Caused by: java.lang.ClassNotFoundException: com.apple.eawt.QuitHandler
    at java.base/jdk.internal.loader.BuiltinClassLoader.loadClass(BuiltinClassLoader.java:582)
    at java.base/jdk.internal.loader.ClassLoaders$AppClassLoader.loadClass(ClassLoaders.java:190)
    at java.base/java.lang.ClassLoader.loadClass(ClassLoader.java:499)
    ... 22 more


My java version:

$ java --version
java 10.0.1 2018-04-17
Java(TM) SE Runtime Environment 18.3 (build 10.0.1+10)
Java HotSpot(TM) 64-Bit Server VM 18.3 (build 10.0.1+10, mixed mode)

Damn, that was hard, I could almost never avoid a skeleton scythe. Good work!

I like the innovation on a classic game. If only it were longer

That was quite challenging near the end!

A fun little game. I tried not to break BK's face, but it happened anyway.

Highly polished, and innovative. It was quite hard though, it took me a while to even get to winter, and I still haven't survived once yet!

This was really fun and fast paced, good work!

(1 edit)

Really impressive for 30 days! I tried a few times and always died of starvation though, I could never find enough to eat!

Yeah, the levels are too hard, I just never got around to making the levels that were supposed to be in between!

I'm glad you enjoyed it! I agree that the puzzles are too difficult. I just never got around to making levels that were intermediate difficulty.

I spent way too much on this. My high score was 405:

I'm glad you enjoyed it! I think the general consensus was that it was too difficult too quick. Unfortunately I had planned to make some intermediate levels, I just never got around to it.

Thanks for playing!

The general consensus is that the game ramps up in difficulty too much. I had planned for a number of intermediate levels, but I didn't have time to make any of them!

You can press the R button inside a level to restart it. I was planning on making a graphical button, but I never got around to it. The silent level fail is because the game is incomplete. I'm glad you enjoyed it!

Very calming. I loved the graphics and the controls!

I'm glad you enjoyed playing it! Thanks for playing :)

Nice game. I like the graphics and how it handles. If only it was longer!

I liked your idea. Really fun to play! Some of the later levels I found quite difficult.

I tried this using WINE on Mac, is it supposed to show a blank screen? I get the feeling that it is, but I just want to be sure.

(1 edit)
512 bytes

Seriously? I had a look through the source and I still don't believe that it's even possible that this game could still run. I'm impressed that someone did something a bit out of the ordinary. I definitely didn't realise that the character was all ascii. Sometimes the spiked and blocks were a bit too close together making it impossible to get past some points. My high score was 4F.