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pipwolverine

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A member registered Oct 14, 2020 · View creator page →

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Playing this felt like writing with your non-dominant hand; it reduced competent FPS hands into what looked like a cat running across a keyboard. But I loved the atmosphere of the game and the sound effects and animations - super impressive work for a week. Very cool experience all round, good job!

Well, this was one of the most unsettling input-related experience of my life xD Every part of my brain said NO, spacebar is the up button not the down button! It was actually pretty cool to button mash to find the keys that would do what I wanted and then force my brain to retrain itself so I could actually get through the level.

Gave me a chuckle and put a smile on my face xD Definitely relatable content, and really creative, weird input idea! It was actually super tough, but that's just our lives as poor, downtrodden, overworked students, right? ;) 

Cool idea! Creative and weird input! Good job! :D

Great time changing mechanic! It Takes Two used something similar to great effect, so you're definitely onto something here! Unfortunately there was a jump across a pit I just could not make (not sure if it's a bug or I'm just bad or what, but I just couldn't seem to jump far enough). Apart from that, I liked this one! Changing time to solve platforming challenges is super fun, and I can see you touched on swapping from a new building to an old ruin, showing how time eventually wears everything away. Great job!

Fun! Loved seeing everything bloom into chaos and multiply. Not sure it holds my attention for long enough to play more than two or three times, but if you iterated on the exponential multiplication mechanic in some way I could see a really cool game emerge!

This is the first submission of the week I've played and I can already tell it's my favourite. This is the kind of game I would actually download and play in my spare time. Excellent job. The puzzles were satisfying, intuitive and fun, and increased in difficulty over time! For something so simple, I was surprised by how good it was. I finished all the levels in five and a half minutes :D

I couldn't play it but I went through the screenshots and now I'm depressed :'( Why do you want to hurt us this way?

But on a serious note, you managed to provoke some pretty strong emotions in me so Dave would be proud I guess? xD

This one is really cool. I love the three mini games. My man needs to get a job to get by though xD Gambling is not the way haha! Really cool that you got this done in one week though. I had fun trying to manage my money!

I can see you've improved on your slingshot mechanic from the first week - good job! I'm not seeing a reference to the ritual theme, but I'm having too much fun flinging the ball around to really care ;)

I liked the relatableness of this game. The heart thumping, having to hold down all those keys, the oppressive crowd pushing in. Definitely what having anxious feelings is like! It's interesting to think about how this ties in with ritual as well. Thought provoking!

I liked this one! The sandwich looked really cool and satisfying after I had finished it. I also appreciated the feedback text every time I put an ingredient on. Good job! Does what is says on the tin xD

This looks more like the submission for the 10 second theme? I'm confused. The sprites were cool though, you've got good taste!

Cool idea to teach kids how to identify the planets through play!

Idk what happened but the voice files started playing over the top of each other and became very loud and difficult to listen to. I like that you went with a detective theme! It could have been more difficult though; I felt like I was lead to the answer too much.

I really need to know why seals xD Other than the alliteration with Sussy... Anyways, gave me a good chuckle; I appreciated the meme. I didn't actually realise that some of the seals were killing other seals until I read someone else's comment about it. Good twitch mechanic though!

The theme was "find and click" but this game was more like "find and hover". Clicking on the ghosts would have made my actions feel more meaningful, I think. However, nice bug-free little concept - good job! :)

The theme was "find and click" but this game was more like "find and hover". Clicking on the ghosts would have made my actions feel more meaningful, I think. However, nice bug-free little concept - good job! :)

Very cool, gorgeous art! It shows loads of imagination and creativity imo. Not much replayability, but then not all games HAVE to be replayable to be enjoyable right? My fave of this week's submissions :)

I didn't know it was possible to make a 10 second souls-like, but you managed it! I alt+4'd with -14 lives :(

In seriousness though, you somehow managed to recreate 4 classic games in one week. I was impressed. Teach me your secrets.

The bullet hell game, duck hunting game and limbo game (lol at that one falling block) were really cool, but the mario jumping star one was kinda broken. I couldn't successfully wall jump up to the star and not being able to use the cannon made me sad :(

All the graphics and amount of work that clearly went in was really amazing!

My favourite submission of the ones I played. Good job!

Pros

- A narrative to get me emotionally invested in the game! Love it!

- The twitch mechanic of getting the moving bar to stop in the green was fun. I felt like my good reflexes were being rewarded. Maybe once you hit the green once, the bar speeds up and it becomes harder and harder until the 10 seconds are up? Highscore based on how many times you manage to hit the green?

Cons

- The help page was indeed helpful, but the colour of the text made it super hard to read.

- The UI and text were tiny on my high-res monitor.

- What was the square? What was the circle? What was anything? I'm not good at critiquing this avant garde art! xD

Pros

- Skyrim quotes.

- Inclusion of a high score, letting me know how well I did.

- Where's Wally? is a classic.

Cons

- Once I memorised the Wally locations, I lost interest.

- The pictures were really small on my screen, so I had to get really close and squint.

Pros:

- A visual countdown timer helped me know how much time I had left.

- The eye creature was cute.

- Launching the eye creature was fun! Of all the things to keep, it would be this slingshot mechanic.

Cons

- The pendulum was too close to the left side of my screen for me to properly pull it back and launch it with a significant amount of force.

- I didn't know what I was supposed to do, nor whether I had won or lost the game.

- The UI was tiny on my screen. Given, I have a 4k screen and it probably looks fine in 1080p, but maybe something to bear in mind for next time?

I think if I were going to reiterate on the concept, I would probably go with getting rid of the "balance the ball" goal and replace it with a "launch the ball as far into space as possible" goal, since, as you say, people seemed to enjoy doing that more than keeping the ball from dropping.

A highscore for height achieved could be added, but players could further challenge themselves by trying to flip the ball up onto further platforms they could control, eventually trying to reach the top of some kind of structure (kinda like Getting Over It with Bennett Foddy). They'd have to start again if the ball dropped.

Thank you for the feedback! Much appreciated :)

That's a fantastic idea xD Seems like people were having fun blasting the ball into space more than balancing it. I'll definitely keep that in mind! Thank you :)

Thank you! I also think it would have been a good idea to have an immediate "retry" button on the lose screen to get back to the game faster - thanks for the feedback!

Thanks, Chloe! It did actually have a tutorial page, but Unity randomly deleted it xD Didn't have time to make it again haha! Thanks for playing and taking the time to comment :

Thank you! I did think about adding a visual timer, but unfortunately ran out of time to figure out how to code that xD I appreciate your comments.