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Mindmancer's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #359 | 4.047 | 4.047 |
Fun | #424 | 3.664 | 3.664 |
Overall | #473 | 3.732 | 3.732 |
Originality | #1204 | 3.484 | 3.484 |
Ranked from 128 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You can control other peoples mind, but all your motions and lifes are joined together. You move left? Anybody else moves left. Somebody dies? Everybody else dies to.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
Smart puzzle-game! well done!
The effects and the pixel art looks stunning and surely gives that retro vibe! The gameplay is also fun and intuitive, so congrats on such a great game! :)
The blood effects were pretty awesome. The most unique challenge was aiming with possessed wizards.
In my first run was very fun, then in the second run I found that you can infinitely jump with any of the controlled characters. (other then main red wizard) Would love to see this fixed. Still very fun :D
Oh no, I didn't know about that! :D Luckily it doesn't help in any puzzle, does it? :D I will definitely fix it after jam, along with adding some new mechanics like portals and characters that walk in opposite direction than you or ones that walk only in one direction o-O :D
Mostly just the final level, you can just grab the first character and jump up to the button.
Nice game with well-thought puzzles and level-design and good art. I like the idea! Really solid. Congratulations on this!
Nice!
Cool!!!!. I wand more!
Nice mechanics. The last was strange because the final solution it was the first thing that was came in my mind but when i try to (spoilers...) i failed and i thought that was the wrong idea... But i did it in the end.
Also nice art!
I love this game! I really like the castle themed art style and the mind control mechanic! Amazing work overall!
5/5 I enjoyed it!
Awesome work! Very cute characters! ^^
Really cute game! I like the art style
Nice puzzle game! Welldone!
The puzzle is really well designed! The one where you have to hit the wall to move the other clone kinda remind me of the game I made before haha. The art is nice, and I love the thumping sound when shooting the bullet.
I liked the puzzles, very clever. However I didn't enjoy the controls, felt a bit off (maybe too slow?) and I know that there's not much platforming here, but the jump was very floaty and had to be pretty precise in order to hop on a higher platform.
Also I believe I completed one of the first puzzles by just having two characters standing on buttons with just one or two pixels left (so barely and it felt like I cheated but I just rolled with it ;))
Anyways, the game was super fun to play, nice job!
Many in this jam have tried to make a game by playing multiple characters at the same time, by sharing controls. In my opinion, this game stands out from the other games, because of an interesting concept.
There were only two things i was missing in this game:
Overall i think this is a really amazing submission. Great work.
Thank you very much! I think complain that there is too little levels is a compliment, haha! And yeah, I noticed that not everyone figure out that characters don't aim towards mouse but in the exact same direction the main hero does, I should make it more clear :D
I liked this game. It's one of the best I've played from this jam so far. The strategy of disconnecting while a shot is out took me some time to figure out, but once I did I was able to figure out all the puzzles.
I did notice one "bug". If you disconnect while one of the controlled characters is going to die, you still die when the characters hits the spikes, though that character itself doesn't die. I think I get why it happens, but the instructions kind of imply it shouldn't happen.
like what others said here, there's a lot of potential for puzzle design with this concept, and the current levels really show it. i do agree with others about the movement, but it's still a really neat game :)
I like the colour. Solid puzzles. I like the moment where you've got to stop taking control of minds while the magic bullet thing is still going. It made me realize a lot of this games potential and how versatile this concept could be. Great job !
Super game but the reset counter did not work for me:) Keep it up!
Because there wasn't a reset counter ! :D
This game is super awesome! My biggest complaint is that the enemies aim where the mouse is relative to the player which feels kinda odd. Also reset being 'B' instead of 'RMB' felt a bit weird.
The levels are a bit easy but they're still quite enjoyable! I'd love to see more complex levels and challenges.