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A jam submission

Dream ScapeView game page

Bullet-Hell Roguelike
Submitted by BoltyDev — 14 hours, 21 minutes before the deadline
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Dream Scape's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay/UX#92.5502.550
Audio/Sound Design#102.6502.650
Overall#112.5102.510
Art Style/Visuals#112.5502.550
WOW-Factor#112.3002.300
Theme#142.5002.500

Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Game Engine / Tools
Unity / Aseprite / Bfxr

How does your game fit the theme?
The "Time Shift" mechanic slows down the game to make it easier to dodge and time dashes. It has a 2 second cooldown once you release the key or when the bar runs out. Absolutely crucial if you want to make it to the boss with a solid amount of HP.

Self-made stuff

Graphics / Art (e.g. models or textures)
Audio (e.g. music or sound effects)
Assets (e.g. free or owned)

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Comments

Host

A monochrome blast game 🎮🔫.

GAMEPLAY
This game offers an engaging shooter experience, enhanced by a unique one-color palette that sets a distinct atmosphere. The controls are intuitive, although the dash mechanic could feel more refined and I often forget to reload and was in trouble than😄. The boss poses a significant challenge, and the inclusion of waypoints could provide a more forgiving retry mechanism, enabling players to re-engage with the boss fight more easily. But was cool to get one😄!

ART STYLE / VISUALS
The aesthetic choice of a single-color palette creates a unique atmosphere that distinguishes the game. It complements the shooting action, forming a coherent visual experience. The reloading animation was fun also.

AUDIO / SOUND DESIGN
The 8-bit music style is a fitting choice, syncing well with the game's aesthetic and action-packed gameplay. It enhances the retro shooter vibe the game I think tries to mimic.

THEME
The theme of broken physics is touched upon but could be explored further, perhaps through the addition of power-ups or abilities that play with the physics mechanics.

In conclusion, this game stands as a solid shooter adventure and looking forward to seeing how this game or future projects evolve 🎮👍! Nice job!

Submitted

Very nice work. It is fun to play,  I did two play troughs, but I didn't manage to beat the boss.  I had fun none the less. 

There are some issues of bullets colliding with open doors and floating texts when they shouldn't. But the is not that big of a deal. (And you can use it to your advantage once you know :P) 

Submitted

The game looks awesome but the controls are a bit clanky

Submitted

Great music and a single-color style with gradients that looked fantastic. The mechanics were a bit challenging to grasp initially, but they became understandable as I played. Congratulations!

Submitted

The game was pretty fun, but it did have some annoying bugs and the dash was lacking some invinsibility frames (unless I just had really bad timing haha)

Submitted

Nice games, left you a comment in the game's page with some more feedback :D

Submitted

The doors are a little weird, but the art is cool! The bombs are a little glitchy, and sometimes bullets don't seem to work (or fire in the wrong direction). Fun game though, and you can make it even better!

Developer

Yeah they don't work because I forgor to set the doors on the layer which the bullets ignore, so if you shoot near a doorway it just like breaks the bullet, thanks for the feedback!

Submitted

Omg wow really liked the game !!! Some bugs with the netreace doors , but the rest really loved it!! The boss was a real tough one since i didn't manage my health correctly. Good job!

Developer

Thank you!!

Submitted

I didn't really feel I needed the time shift to get to the boss with plenty of health (though I still didn't manage to beat him, only got him down to 33% health). The 2 second cooldown on it felt really not great, so I didn't use it. I think it's not very intuitive for it to have a cooldown yet be represented by a bar that doesn't communicate that in any way.

There's some bugs, like the doors blocking bullets even after they go away, and in general hitboxes don't feel super precise. I love this genre though and always have a good time playing it and this was no exception!

Submitted

This was a pretty interesting game, a few little nitpicks and I couldn't quite beat the boss due to going back to the start of the game. With a bit more polish, this could be a really amazing game!

I've uploaded some gameplay footage where I played the game and spoke some thoughts about what was going on, hopefully this might come in handy when trying to evaluate what worked and what could use improving.

Thanks for making and uploading this game!

Timestamp: 0:27:38

Submitted

Fun idea. It was tricky to manage all the different controls. But the idea was fun. I do wish I had auto-reload instead of having to hit it every time. 

Submitted

Nice color palette. Personally I thought there were too many controls, which made it too difficult for me. I kept dying really quickly. But very nice game!

Developer(+1)

Thanks! Yeah I think for a game this short I should’ve cut back a bit on game mechanics. I wanted to make it difficult enough where you had to use the time shift mechanic to be able to beat it, but I probably could’ve made some things a tad easier.

Submitted

el juego es muy bonito a la vista y la jugabilidad tambien esta bien, un juegazo para ser de jam la verdad.