very cool game, liked the puzzle of figuring out how to get the asteroids pass the spaceship
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Asteroid Shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1917 | 3.370 | 3.370 |
Enjoyment | #1964 | 3.074 | 3.074 |
Overall | #2037 | 3.247 | 3.247 |
Creativity | #2346 | 3.296 | 3.296 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
This is a Space Game, only in this one you're the enemy, shooting asteroids on the player
Did your team create the vast majority of the art during the 48 hours?
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
We created the vast majority of the music during the game jam
Comments
I liked the level design and the sprites of the ships are cool, good job!
This game is a great idea and presented really well! I love how the screen shakes when things get blown up, and distracting the ships makes for some really cool strategy! It has a lot of content for a jam game, and I'd love to see the idea expanded on post-jam, maybe with more asteroid types and levels. To top it off, a game like this didn't need a story to work, but the addition of one is great! Amazing work!
If you have time, I'd love it if you checked out my (very different) submission!
Fun game! The music was on point, the story was interesting and the twist of launching the asteroids made for interesting levels! Also props for making 6 of them. I would have loved if the defending ships moved more like in the actual Asteroids game but I understand that may have been difficult to implement. Great game!
Free-form movement for the ships made them way too OP, because of the main mechanic that you're going to be using to win the levels, which is either distracting the ship and shooting asteroids, or launching asteroids from different angles
Essentially 2 asteroids in a 180 angle needed to require the ship to travel lot of distance to reach each one, which only worked with this kind of movement, even though to me the other movement is a bit more intuitive to implement
Thanks for playing and thanks for the feedback, just wanted to share insights why the game ended up being like that :)
i like it, just i problmen when change the asteroids it trigger the spawn asteroid
The game was too polished, even tho the art style was simple it felt engaging, good concept by the way!
much more fun than expected, initially it looks like the best strategy is to just spam, but that doesn't work at all.
Fun game! The levels were satisfying to complete and I liked the twist at the end. This definitely has the potential to be made into a longer game with more mechanics after the jam is over. Great job!
Interesting take on the theme and well executed! It was fun and an interesting story for sure!
I love the idea that you have to trick the ship and have to consider when it will be there, was a bit too hard for me, though. Maybe having a display where your asteroid will spawn exactly would make it easier.
I'm glad you found out that you could trick the ship, one of our goals with the levels is to make it only possible to go through only if you distract the ship, which in turn makes the levels a bit more difficult
The display was something we really wanted to add, but we had no time, but still, it is possible to go through all the levels without spending more than 3 tries
pretty fun concept, and i like the story aspect. However, I feel like the controls were a bit frustrating sometimes.
Surprisingly fun mix of puzzle and arcade. I gave up at level 6, haha. Enjoyed it a lot, the only complain I have is that aiming AT the planet by clicking at a position around the planet felt very unintuitive.
The art and the intro scene added a lot, but I just found the levels to be a bit too hard. However I did enjoy the challenge of nailing the timing so the defending ship couldn't destroy my asteroids. Nice work!
The concept is cool and I enjoyed the little plot intro at the beginning, well done!
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