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Pvp-man

86
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A member registered Feb 03, 2021 · View creator page →

Creator of

Recent community posts

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Thanks you for playing :) We actually were inspired by cult of the lamb

And yeah I agree, the combat needs a bit of an overhaul

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Thanks for playing :D

If we decide to do an post-jam update, we’ll keep your feedback in mind

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Very well done! The art looks beautiful and the songs are nice too. The only thing that is a bit strange are the controls. Even when I hit the notes perfectly, the controls didn’t seem to be recognized.

Overall a very cool game :D

Very beautiful art! The idea is very simple but well executed. I like that you have to guess what each person likes in order to catch them. The Ryhtem game was a very nice surprise :D Unfortunately, after I finally caught a fish, the game glitched and wouldn’t let me choose another bait. But overall very nicely done

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Really nice and polished game! The graphics are beautiful and the idea is very well executed. The only thing I would complain about is that the controls of the game are a bit difficult/annoying. I would bind the cursor to the mouse position (but that’s probably not possible in gb studio), make the cursor move faster, or maybe bind it to a grid. All in all, a very cool submission

(I hope you maybe make more content for the game :D)

Very polished! The graphics and sound design are really great and outstanding. I was a little unsure what to do at first, but after a few minutes I figured it out. Overall really good entry :)

Thank you :)

Thanks for playing :D

Hey thanks for playing :D I’m sorry that the kelp gates were still up and I hope that didn’t affect your game experience. The jellyfish are defenetly an enemy type we need to overhaul, so if we make a post-jam version we’ll keep your feedback in mind.

Thanks for playing! Cult of the Lamb was actually one of our inspirations when we were developing the game. As for the animation lock, we’ll definitely keep your feedback in mind if we make a post-jam version :)

Thanks for playing!

If we decide to do a post jam version, we’ll take your idea for the jellyfish into consideration :)

Very polished and well done! The gameplay is very simple but effective. I really liked the artstlye and the music. The game over screen is funny as hell.

I would definitely play it on the bus to kill time (so a mobile version would be very welcome).

Also, I just realized this is your very first jam, so respect for making such a good game for your very first jam ever :)

Ok, wow, I never expected such a crazy twist. The graphics are unexpectedly good. It fits the game perfectly and looks stunning. (I always wonder how people can make such crazy/cool graphics). The music is just perfect. It made the situation a lot more tense and also created fear in me, so really great job.

I really hope you continue to develop the game.

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Really beautifully done. The idea is really great and also very well executed. The short time you have to go through all the emails was really stressfull at times (especially traget number 5), but then putting all the clues together and finally deciding which phishing email would work best was really nice. I really enjoyed the music. Also:

Now I can understand what you mean by “We had such similar ideas!”. I have to say that for the short time that we had to develop a game, I’m surprised at how much content is in your game. The fishing mini-game was a welcome surprise. The sounds and music are great and the pufferfish death animation is pretty darn creative :)

Very cool game! The only thing I would complain about is the lack of sfx/sounds and that there is no scoring system to keep the player interested

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Thanks for the review :D In ofc all honesty: I’ll tell you a secret. If you complete the game 10,000 Times you will unlock the secret mode, where every object in the game (including the plants, ground and every obstacle) scream on top of their lungs when they’re hurt. And ofc recorded by yours truly

I really like the graphics/shading of the game, the controls feel very fluid and I picked it up pretty quickly and the music is very cachy. The only thing I wish for is a little more variety in the levels, but for a game that was only developed in a week, thats unresonable to ask for.

Overall a very fun and good submittion :)

Thanks for your feedback! We wanted to add a bit of variation to the dungeon generation by adding more rooms and maybe interactive obstacles, but sadly we didn’t have the time for that. If we decied to do a post jam version, we’ll make the rooms more dynamic

Thanks for the feedback :D The music was only implemented in the final moments of the jam, so we couldn’t test it extensively and I’m sorry if that affected your game experience. The combat is one thing we’ll defenetly need to change, if we decied to make a post jam version.

Hey, thanks for playing! I’m very happy that someone noticed the caustics :D The 2.5D was actually a random idea one of our artist had, so cool that other people like it too.

If we decied to do a post jam version, we’ll adjuste the attack animation

Thanks for playing our game :) We wanted to add a bit of variation to the dungeon generation by adding more rooms and maybe interactive obstacles, but sadly we didn’t have the time for that

Thank you :D

Thanks for the feedback! If we decied to do a post jam version of our game, we’ll adjuste the enemies based on your feedback :)

I’m surprised how much you guys got done in 3 days. The game sounds, looks and plays great.

Yeah it gets repetitive after some time, but a few additions and this could be a great commercial game

Cool game :) Really impressive menu UI! I really liked how fast you could go. Although the movement felt really good, sometimes it felt not that forgiving (e.g. Wall jumping was hard sometimes. So an input buffer would be great)

But overall very nicely done. If you work on this a bit more, I’d definitely would check it out again.

Thanks for your feedback :)

The bullet size was something, that I wanted to change, but eventually forgot to do it before we submitted. Will be adjusted if we decide to do a post jam version

Hey thanks for playing!

Sorry about the cursor, didn’t see it at first and now I can’t believe, that I didn’t notice it sooner. I’ll fix it right away (kinda bugs me now)

Hey thanks for playing :)

An upgrade system was actually planed, but sadly we haven’t had the time to implement it We’re currently still unsure if we want to do an post jam version, but if we do, we’ll definitely add it!

Very cool game! Really like the art and ascetic. The gameplay is fun an can keep you playing for a long time

What I noticed though, that the player isn’t that relevant if you get a few plants/towers to help you out. So you maybe need to look into that (maybe add upgrades for the player?)

Overall a very nice and polished game :)

Thank you!

The UI was actually a think that was done in a kinda last minute. But great to hear that It’s not as bad as I imagined.

If we decide to do a post Jam version, we’ll definitely overhaul the gameplay a bit (maybe an upgrade system of some sorts or more weapon types)

Hey thanks for your feedback!

Enemy variations was a thing that was originally planed, we sadly didn’t have enough time. If we decide to do a post jam version we’ll add it.

Thanks :D

Hey thanks for playing :)

If we decide to do an post jam version, we’ll definitely adjust the bullet size a bit

Cool game :D

It’s very fun to play and keeps you hooked! I needed some time to get used to the controls, but after I’ve played a few mins I got the hang of it. This game also seems to be perfect for mobile devices, so would be nice if you could do maybe an android build.

Really nice game. It’s really fun and kept me hooked! I can imagine it to be a very nice mobile game if you polish it a bit more. Would love to play it when I’m on the bus, so an android build or even a official release in the play store or app store would be cool!

Nice submission! Really liked the Idea of protecting the planet and. A few more sounds would be nice and I’d also love it, when you could get points back if you’re deleting a Orb.

Really cool Game! The player controls feel nice, the music is great and it looks very good. I didn’t really notice the mutating/changing level and it could maybe be a bit more challenging to get a bigger score. As an Idea: Maybe add a penalty for taking to long, to complete an order? Overall a pretty good submission :)

!!!WebGL DOESN’T WORK CORRECTLY. PLEASE PLAY A DOWNLOADABLE VERSION OF THE GAME FOR THE BEST EXPERIENCE!!!

Thx :D

We'll maybe make a post jam version, with a few additions, so I'll keep your ideas in my mind!