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PyrotechnicCake

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A member registered Mar 13, 2020 · View creator page →

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Pretty fun, combat managed to stay interesting despite being simple, I didn't instinctively understand how it worked but I pretty quickly found out it's set to heal by default. After that it took me a bit to figure out what the items did, but once I opened the inventory I could kinda get the gist of what the loot I was collecting was for. I found myself trying to avoid most enemies, to the point where I almost ran past the first boss not knowing I needed to defeat it to win. Once I did beat the first boss however I did realise that was my main objective. Definately a creative way to make combat interesting, I enjoyed it!

Was fun and short. I felt it was kinda difficult in the beginning but once I discovered the medpack and ammo behind you at the start it became a lot easier. You tend to snowball in strength as you pick up equipment and once I realised how often ammo pickups appear I realised there was no reason not to use the gun, but I did end up using the melee for the tentacles because they seemed to miss a lot and didn't do much damage. One complaint I do have is that it wasn't clear what areas where traversable and what wasn't. I often felt I needed to get closer to some items because they weren't centered on my screen, but all you had to do was click them. Other than that it was really good!

We might! We had tonnes of ideas for how we could continue the story and additional game mechanics that would make the game more interesting that we didn't have time to implement. If enough people are interested in us expanding the game we'd be happy to develop it further some time in the future!

There are hidden items on the ground you can collect, eating them restores hit points. You're also able to run from any battle except for Jamthulu, so if you're low on health you can skip battles you don't want to fight.

Sneaky Bug Catcher, a cozy game about catching bugs on an alien planet, has finally been released! My team and I have been working on it for over a year now and we're finally happy to call it complete!

In Sneaky Bug Catcher your goal is to catch bugs. You're given 2 minutes to catch as many bugs as you can and are awared points based on how many you caught. You're also awared some bonus points if you end the day early, provided you've caught over a certain amount of bugs. After your 2 minutes have run out you're sent to the base. In the base you're able to sell and store bugs. Selling bugs will award you a certain amount of credits depending on how rare the bug you sold is. You can then use the credits you earn to upgrade the capacity of your inventory or unlock new areas to explore. The game also auto saves so you can close the game and come back without loosing progress.

I hope you'll give it a try and leave a comment to let us know what you think!

https://pyrotechniccake.itch.io/sneaky-bug-catcher