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Quippersnapper

15
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7
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A member registered Jul 21, 2017 · View creator page →

Creator of

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That's a good point about having the labels for different characters on the side that they're speaking on. Sounds like an easy thing to patch in!

As for getting stuck in the cafeteria, you should be able to click on a mug in the cabinet to progress, unless there's a bug of some kind preventing you from doing so. The hitboxes for the clickable objects have not always been agreeable from our testing.

Thank you! We tried our best to give it a nice point-and-click feel to it.

Interesting, I haven't seen that before. If you or someone else were able to record it happening, that'd be super helpful in helping me to fix it.

Pretty fun game! My high score was 1080 points.

Out of curiosity, is there any reason to not spam the 4 directions other than making your hands hurt? Seemed like that was my go-to strategy for this game.

Other than that point, pretty good work!

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I had a hard time with this game, but that's not to say that it isn't quite polished for a game made in 2 days. I think you did a pretty good job here, the sprites were really well done!

Cool concept! Thought the music was really impressive and like how it synced up with the gameplay nicely.

Thanks! It took quite a while to figure out what exactly I wanted to do with it, all I knew is I wanted to make a game about weird-shaped bones.

Was it the rotation that was throwing you off? I had some troubles getting that to work properly and it might not be perfect.

I 100% agree, I was just a bit low on time so some of the polish ended up getting left out. Still happy with how much I was able to do despite work getting in the way!

I like that shadow idea, I'll try my hand at implementing it when I get the chance!

Happy to hear it!

Thanks! I'll have to tweak things after the voting period, right now the difficulty ramps up a bit after 25 lines cleared but that's probably too long.

Thanks! It's definitely better than my previous game jam game: Not only was I too ambitious, but it wasn't really finished, either. I'm happy with how this one turned out!

I had fun with the way the bones broke down after clearing a line. I did have a system that after 25 lines cleared, the game would get faster, but looking back that number should have been reduced. As for the UI space, that was actually a recommendation from a friend, and I think it worked out well!

Thank you! :)