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A jam submission

Moving OnView game page

Face against the 5 stages of grief in a top-view 2D fast shooter
Submitted by TheAffico, Olddevbless, Marce94, ASDF_alpha, ClowdAtlas — 24 minutes, 28 seconds before the deadline
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Moving On's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#1923.2573.257
Innovation#2493.0293.029
Graphics#2503.4293.429
Overall#2883.1243.124
Game Design#3462.9712.971
Theme#3613.2293.229
Fun#3702.8292.829

Ranked from 35 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In Moving On you dive deeper into the mind of someone going through grief, following each stage

Did you write all the code and made all the assets from scratch?
Yes

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Comments

Viewing comments 29 to 10 of 29 · Next page · Last page
Submitted(+2)

The idea behind this is so awesome.

Submitted(+2)

What an experience! Great work!

Submitted(+2)

Hi, would it be ok if I show your game in a recap video for this jam?

Developer(+1)

absolutely! We will be glad

Don't forget to update with a link to the video 

Submitted(+2)

Hi! Here is the link to the video:
https://youtu.be/aum7cTAF6_E?si=BUlsKVekPfATeHVt

Developer(+1)

yes of course!

Submitted(+2)

The game was nice. I think the theme (going deeper into the cycle of grief) has more scope for being fleshed out. I think there could have been more variation to each of the stages (except the last one); they didn't feel that distinct from one another.

Submitted(+2)

Nice art! cool game.

Submitted(+2)

Very cool game, had fun playing it. Congrats on finishing it in time!

Submitted(+2)

Nice idea, and very cool art, especially environments.

Submitted(+2)

Create abilities such as slowing down time

good game

Submitted(+2)

Nice game! really interesting, and the implementation of the theme was excellent. I did not beat the boss but i like the game. Good job!

Developer

thanks for the feedback.

and try  again, remember what the name of the boss is

Submitted (1 edit) (+2)

This is a really solid game! I like the unique take on the theme and the conceptualisation within the 5 stages of grief. The game is emotionally touching, especially the end card message. And the character designs and attack patterns are memorable, especially the last fight! I have got nothing I overtly disliked, you did a really good job there ^^ And should it be based on personal experience: Wish you all the best, like your game shows: Time does, in fact, heal all emotional wounds :] All the best ;D

Submitted(+2)

I liked the game, good graphics and funny characters)

Submitted(+3)

Love the idle animation of the hourglass and the bump of "monsters". Nice storytelling and cool world design. A great jam game.

Submitted(+2)

Really neat game! I like the different fighting style for Acceptance. I'm not sure if this is a bad suggestion (I know every coding platform is different) but I feel like the facial expressions of the enemies and Player character are a bit too ... happy? I don't know how to describe it they just smile a bit more than I expected for your topic.Still a great game though and I love your interpretation of the theme!

Submitted(+2)

Great game to play! I love the art too

Submitted(+2)

Very sad and very good game, thank you for this experience.

Submitted(+2)

Sad topic and story, i hope it's not based on a real experience... 

It's an excellent and creative execution. I like how you gave each of the feelings a face to beat against. 

Acceptance seems unbeatable, but maybe that's even intended^^

Really like this one, great job!

Developer

thank you for your feedback! By the way, the boss is beatable, try a more creative way :) hint: his name is Acceptance 😉

Submitted(+2)

Oooh.... ok played again. Don't want to spoiler here, but that was smart. And even more emotional now at the end. Real great sound-design and storytelling!

Submitted(+2)

The boss was kind of unfair, but the sound design is good

Developer

Hi! thanks for playing! can You tell me why it was unfair?

Submitted

boss was really hard to dodge, in order to shoot at it without getting hit you have to strafe, but the map sorta limits the amount of strafing you can do(i did try dodging individual bullets but maybe im just bad at games). also, the boss could shoot through walls but you couldnt. if the boss moved and/or shot a little slower, maybe dodging the bullets wouldve been easier 

Developer (1 edit)

You had to think about what enemy you are dealing with (think of his name "Aceptance")

and try an easier way to defeat him ;] (or the only way)

Submitted (1 edit) (+1)

oh then nvm, the boss is good, i thought you had to kill it just like the others(i wasnt able to beat it so i gave up)

Submitted(+2)

Really nice interpretation of the theme. Great job!

Submitted(+2)

Impressive storyline, challenging enemies and I also love the boss fight at the end it was so different I didn't expect it :)

(1 edit) (+2)

Beautiful and touching. And the idea of diving into the 5 stages of grief was original and great. Battle mechanics weren't very exciting, but for a game this short it's enough, and also a great preparation for the last boss fight. Story and story telling were just right. Liked the art. Loved the music! Great job :).

Viewing comments 29 to 10 of 29 · Next page · Last page