Thanks! Yes, not a lot of focus on the boss per se ;) It's in the plan :) There are 2 wind indicators - the leaves blowing and the smoke of the bonfire ;)
ravenshore
Creator of
Recent community posts
It was pretty interesting. I really liked the idea of the charging pads and the visuals. I don't know if it was my resolution, but I had a bit of a hard time seeing what's around me, I think I would've preferred if the player camera was a bit more zoomed out. The game crashed one time for me and actually crashed my browser, which I don't think I've ever had happened from a WebGL game :) Overall great stuff, keep it up!
Really liked the art and the music. I couldn't figure out the controls for the life of me. I managed to do a bit of moves right, but overall probably a skill issue :D I also got it bugged one time, if you select the pad first and then the moves, the game doesn't progress and you have to restart it. Overall, great job!
Would love it if you can play and review my submission, thanks! <3
Loved that game. Very original and I really liked the different boss mechanics. The last one was definitely the best in my opinion. I think the controls got bugged for me on the last one, as I wasn't able to toss anything, but managed to still kill him. I think the difficulty can be even harder, because I am not very good at these and got all levels on my first try. Great game overall. Keep it up!
Thanks a lot for the detailed review! Last jam I accidentally made my game super hard, so I think I was trying to err on the other side of things, but I did realize that I made it a bit too easy :) I was contemplating between procedural levels and manually designed ones for the jam and decided on the former. Already have a lot of ideas and some great feedback like yours that will give me a lot of work to do and expand the game. Thanks for playing <3
Most original game so far. Loved the art, and I mean it! I think the UI can be improved a bit. Also I noticed sometimes the spinning won't push the little enemies back. Couldn't figure out if it's a bug or me not understanding the controls well. Great game though, keep it up!
Would love it if you can test and review my submission, thanks!
Just love the idea of this game! Reminds me of several turn based battle games from like 20-30 years ago! I think a bit more instructions and some better feedback in the UI would be beneficial, but honestly keep working on that. Your game has great potential! Well done!
Would love it if you can play and review my submission, thanks!
I loved the idea of this game. Second game I try here that reminds me a lot of the board game Galaxy Trucker. I couldn't figure out how to connect some of the parts. Like the ones that are supposed to augment the projectiles. I tried before the shooter, separately...nothing. I think it needs better in-game explanation or something in the tutorial. Great game though, I think you can definitely take this further! Well done, keep it up!
Would love it if you can test and review my submission, thanks!
Thanks for playing! <3
You can choose the end point. It's described in the tutorial, but it's basically the closest tangential point between where you click and the circle that the catapult arms makes. There is a bit of a learning curve. I am sure you can get the dragon after a few tries. Also keep a note of the wind that affects the projectiles.
Thanks for playing! Originally I had the option to switch to Ball mode as part of the Pause settings, but I moved it, as I felt they are very different. There is no boss per se, but there are harder mobs on the higher difficulties. Planning on re-doing the way the gameplay works and adding more mobs. Thanks for the feedback <3
Loved this game. The idea is so unique and matches the theme so well! Also loved the creepy design and the music, the boss kind of reminded me of the Mr. Katz from Courage the cowardly dog. I did find it a bit hard to control or maybe the table spins a bit too fast for me. [skill issue :D] Overall great job, keep it up!