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Game's Take on the Theme
This boss rush is inspired by classic monster catchers. The twist is that there is a Dial in the battle arena. After a monster uses an attack, it'll rotate the Dial by a specific amount. After it completes a full spin, the battle progresses. Monsters recover Stamina to use stronger attacks, they take Burn damage, and some status effects go away. The Dial is part of the core strategy of the game. You can spin it quickly to gain lots of Stamina at the risk of giving the enemy more Stamina, or you can prevent it from spinning to slow the enemy team down.
Did your team make the majority of the art and music during the jam?
Yes. Every asset in this game was made by us.
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Comments
That title music is a bop. I dance. :D
Super happy to know you enjoyed that one! π
Thank you.
An interesting title but it took some time for me to figure out that i should start the game from keyboard rather than the mouse.
I like the visuals, and find the gameplay innovative,I have to confess that at the beginning I was a bit stuck but later I got the handle of it, I rate graphics and fun over the rest, but all is fine, also if you have time, please rate my game too, thanks!!!
Big thanks for trying our game out. Looking forward to getting yours as well.
It really lacks a tutorial, but I see thatβs already been mentioned! The visuals are great, and the music fits the atmosphere of the project perfectly!! What I got to experience was fun. This was an interesting gaming experience—good work!
Glad you enjoyed it, and I'm extra happy the music got recognition. Big thanks for trying this out!
It seems like a lot of cool ideas overall, but there's just not enough information given to the player to make it very playable. Even the arrow selection icon is really easily missed
I dont know why, anytime I tried to start the game it never started. I tried 3 days
You gotta use the keyboard controls. View the itch page
no, it just never started, I think it is my laptop
You should work on the understanding part, as it kind a long to handle the game. Other than that, I add a good time playing it, love the charadesign and the music pretty fit well ! I've also encountered a bug that made music disappear, but nothing really serious. Well Done :-)
Thank you for playing and your feedback. As one of the composers, I'm happy that the music got some recognition!
Just love the idea of this game! Reminds me of several turn based battle games from like 20-30 years ago! I think a bit more instructions and some better feedback in the UI would be beneficial, but honestly keep working on that. Your game has great potential! Well done!
Would love it if you can play and review my submission, thanks!
Composer here. Thanks for trying out the game! Our programmer and artists did so great with us. It was a great time working with them.
Definitely wanna get around to trying yours out!
A tad confusing at times, would benefit from a tutorial for certain, but seems like a very interesting game mechanic and the artwork is really unique and enjoyable. Liked the portraits on the selection screen, Solcute is adorable and reminds me of a pokemon fr.
Thanks for the feedback. This truly is a tough one to figure out lol.
I also really love what our artists did.
Amazing work bro, love the art, it feels so unique
Thank you. I love what our artists did as well.
The dial being its own quasi-resource system that gets affected by the character you choose is a really unique system that I don't think I've ever seen before. Usually special attacks would deplete resources rather than build them up, so this made for a really interesting flow that I didn't expect from this type of monster collection game.
Composer here. Thank you so much for taking time to try it out. Very glad you found it interesting.