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A TETHER IN TIME's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Originality | #1496 | 3.370 | 3.370 |
Overall | #2042 | 3.000 | 3.000 |
Presentation | #2163 | 2.926 | 2.926 |
Fun | #2338 | 2.704 | 2.704 |
Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The game fits Joined Togther because you control two characters joined together by a rope.
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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Comments
Great idea with the time freezing. The controls could be improved, but I really enjoyed playing.
Good concept. Feels a little janky. With some more polish could be really good!
Good concept executed pretty well. The controls didn't trouble me much, but I do think there is room to improve them. Perhaps make Z and X toggle whether each player is frozen, rather than need to be held? Similarly, instead of the spacebar perhaps just automatically move to the unfrozen character if one character is frozen, and move to the character further in the direction the player is trying to move if both characters are unfrozen.
All in all, enjoyed a lot. Would happily play again if you ever modify the controls or add new levels.
Controls are tough to understand, had trouble completing level two.
As others have said, the concept is good but the controls take away from it. I feel like my hand is all munched up in the corner of my keyboard.
A bit tricky to get the hang of the controls, but I like the concept and mechanics! I think if the two climbers had colors that were more distinct, it would help me keep track of which one I was controlling. Overall, congrats!
Neat game with some decent graphics and sound, but I did find the game a bit hard to control.
Interesting spin on the theme. Like others are saying, the controls are tricky, but I didn't find too much of a problem. It's fun to get infinite height (although tedious and not necessary). However, I think the rope keeping the climbers at a constant distance while in air is a bit odd on the spring level.
I love the idea behind this game! I found it quite tricky to execute the moves though, and I also got stuck in the floor at one point. I liked the chaining you can do where each person takes turn freezing time. Nice work :)
This is a really cool concept, but the controls are really frustrating.