A bit too random for me. It didn't really feel like it was worth the time I spent trying to figure out the sums because there was often no good solution and it was just a matter of figuring out how to loose the slowest. My main paint of feedback on how to improve it would be to make it more of a puzzle game with solutions. Then I would feel smart when I got a low score or even a perfect score and would be more inclined to play for longer.
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Mind Dice's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Presentation | #1055 | 3.619 | 3.619 |
Creativity | #1587 | 3.286 | 3.286 |
Overall | #1854 | 3.095 | 3.095 |
Enjoyment | #3256 | 2.381 | 2.381 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
You make a puzzle using dice!
Did your team create the vast majority of the art during the 48 hours?
Yes
We created the vast majority of the art during the game jam
Did your team create the vast majority of the music during the 48 hours?
Yes
We created the vast majority of the music during the game jam
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